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	<id>https://fantasyconsoles.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=147.161.191.78</id>
	<title>Fantasy Console Wiki - User contributions [en]</title>
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	<updated>2026-11-09T16:01:27Z</updated>
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	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=347</id>
		<title>Vircon32</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=347"/>
		<updated>2026-11-09T11:34:02Z</updated>

		<summary type="html">&lt;p&gt;147.161.191.78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vircon32-logo.png|thumb|Vircon32 logo]]&lt;br /&gt;
&#039;&#039;&#039;Vircon32&#039;&#039;&#039; is a 32-bit system written by Carra that uses C as its base development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games. Also, there are now additional development tools available that add support to write games in C++ and Lua.&lt;br /&gt;
&lt;br /&gt;
The Vircon32 project is focused on being as open and accessible as possible. For that reason, the console design is fully documented and all related official software (emulator, development tools and [[Libretro]] core) is kept free and open source. It also places emphasis in not being tied to any external technologies like game engines, graphic libraries or file formats&amp;lt;ref name=&amp;quot;devlog&amp;quot;&amp;gt;&#039;&#039;Devlog: Creando mi propia consola&#039;&#039; https://www.mediavida.com/foro/gamedev/devlog-vircon32-creando-mi-propia-consola-666980/24#695&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Capabilities ==&lt;br /&gt;
The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card.&lt;br /&gt;
&lt;br /&gt;
The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality). The graphics are based on texture atlases, and the system does not natively support 3D.&lt;br /&gt;
&lt;br /&gt;
The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
Unlike many other FCs that use scripting environments as their main programming interface, Vircon32 defines an actual architecture with a custom [[instruction set architecture]], detailing components and communication at low level. ROM files contain compiled program binaries that the CPU executes as instructions.&lt;br /&gt;
&lt;br /&gt;
The design of Vircon32 CPU is loosely based on the x86 processor, but unlike mainstream processors Vircon32 is a pure 32-bit machine: it cannot access individual bytes, or handle 8-bit/16-bit data formats.&amp;lt;ref name=&amp;quot;procspec&amp;quot;&amp;gt;&#039;&#039;Vircon32 Spec part 3 - The processor (CPU)&#039;&#039;, https://github.com/vircon32/Vircon32Documents/blob/main/Specification/English/PDF%20documents/Spec%20part%203%20-%20The%20processor%20(CPU).pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vircon32 games are meant to be developed using an external toolchain. To that end, a set of cross-platform development utilities are provided to compile and assemble assets and code into Vircon32 ROMs. Games can currently be written in the C programming language or directly in assembly language&amp;lt;ref name=&amp;quot;devtools&amp;quot;&amp;gt;&amp;quot;Development tools&amp;quot;, https://www.vircon32.com/devtools.html&amp;lt;/ref&amp;gt;. Game assets are  .wav file for sound, and PNG images for textures. Each ROM is packed into a single file and includes binaries and assets.&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
In addition to its desktop emulator, the console also has a web browser emulator and a Libretro [https://github.com/vircon32/vircon32-libretro core]. Vircon32 has been officially integrated into RetroArch&amp;lt;ref name=&amp;quot;libretro&amp;quot;&amp;gt;&amp;quot;Vircon32 Joins libretro/RetroArch&amp;quot;, https://www.libretro.com/index.php/vircon32-libretro-core/&amp;lt;/ref&amp;gt;, as well as the following front-ends:&lt;br /&gt;
* AmberELEC&lt;br /&gt;
* ArkOS&lt;br /&gt;
* Batocera&lt;br /&gt;
* EmuELEC&lt;br /&gt;
* EmulationStation&lt;br /&gt;
* ES-DE&lt;br /&gt;
* Hyperspin&lt;br /&gt;
* JELOS&lt;br /&gt;
* Lakka&lt;br /&gt;
* muOS&lt;br /&gt;
* RecalBox&lt;br /&gt;
* RetroBat&lt;br /&gt;
* RetroDECK&lt;br /&gt;
* ROCKNIX&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vircon32.com/ Official website]&lt;br /&gt;
* [https://github.com/vircon32/Vircon32Documents Documentation]&lt;br /&gt;
* [https://github.com/vircon32/ComputerSoftware GitHub]&lt;br /&gt;
* [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam]&lt;br /&gt;
* [https://itch.io/jam/second-vircon32-jam Second Vircon32 Jam]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy consoles]]&lt;/div&gt;</summary>
		<author><name>147.161.191.78</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=346</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=346"/>
		<updated>2026-11-09T11:21:31Z</updated>

		<summary type="html">&lt;p&gt;147.161.191.78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aldan4.github.io aldan] by ortfero&lt;br /&gt;
|[https://aldan4.github.io/docs/learn_almac.html almac]&lt;br /&gt;
|[https://aldan4.github.io free]&lt;br /&gt;
|linux, macos, windows&lt;br /&gt;
| 135x45 characters&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[BEEP8]] by wikky&lt;br /&gt;
|C, C++, ASM (ARM v4)&lt;br /&gt;
|[https://github.com/beep8/beep8-sdk Free]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x240 (8:15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://programerkelly.itch.io/foxtrot-3d/ Foxtrot3D] by Keller&lt;br /&gt;
|F3D&lt;br /&gt;
|Free, [https://www.patreon.com/c/akcodeguy/ Patreon]&lt;br /&gt;
|Windows, (Experimental: RaspberryPi 4-5, Android)&lt;br /&gt;
|480x270 (16:9) Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], TypeScript, Python&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi Zero, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|Configurable (default is 160x120 (4:3))&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 640x400 (16:10), 8bit RGBA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 NuMo9] by Christopher Moore&lt;br /&gt;
|[https://github.com/thenumbernine/langfix-lua LuaJIT+langfix]&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 MIT],&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1) thru 544x233 (21:9), 8/16bit, Voxel, 3D &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows, macOS (Intel)&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ PrequelPlay] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SD-8516]] by Appledog&lt;br /&gt;
|Instructions, [https://www.appledog.ca/wiki/doku.php?id=sd:sd-8516_programmer_s_reference_guide STELLAR BASIC]&lt;br /&gt;
|C-64?&lt;br /&gt;
|Currently [https://appledog.ca/vc3/ Browser]&lt;br /&gt;
|Configurable up to 320x200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel, Any WebAssembly language&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[https://www.vircon32.com/guides.html C], [https://www.vircon32.com/guides.html Assembly], [https://github.com/wedge1020/v32cxx C++], [https://github.com/wedge1020/v32lua Lua]&lt;br /&gt;
|Free, [https://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi, Browser, Libretro&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[XR/station]] by will&lt;br /&gt;
|Dragonfruit, Jackal, ASM&lt;br /&gt;
|Free, [https://github.com/xrarch/xremu/blob/main/LICENSE Custom]&lt;br /&gt;
|Custom builds (SDL2); [https://xrarch.github.io/ Browser]&lt;br /&gt;
|1024x768, 8-bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>147.161.191.78</name></author>
	</entry>
</feed>