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		<summary type="html">&lt;p&gt;Pixelbath: license stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[BEEP8]] by wikky&lt;br /&gt;
|C, C++, ASM (ARM v4)&lt;br /&gt;
|[https://github.com/beep8/beep8-sdk Free]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x240 (8:15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://programerkelly.itch.io/foxtrot-3d/ Foxtrot3D] by Keller&lt;br /&gt;
|F3D&lt;br /&gt;
|Free, [https://www.patreon.com/c/akcodeguy/ Patreon]&lt;br /&gt;
|Windows, (Experimental: RaspberryPi 4-5, Android)&lt;br /&gt;
|480x270 (16:9) Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], TypeScript, Python&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi Zero, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|Configurable (default is 160x120 (4:3))&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 640x400 (16:10), 8bit RGBA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 NuMo9] by Christopher Moore&lt;br /&gt;
|[https://github.com/thenumbernine/langfix-lua LuaJIT+langfix]&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 MIT],&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) thru 544x233 (21:9), 8bit w/16bit effects &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ PrequelPlay] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SD-8516]] by Appledog&lt;br /&gt;
|Instructions, [https://www.appledog.ca/wiki/doku.php?id=sd:sd-8516_programmer_s_reference_guide STELLAR BASIC]&lt;br /&gt;
|C-64?&lt;br /&gt;
|Currently [https://appledog.ca/vc3/ Browser]&lt;br /&gt;
|Configurable up to 320x200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel, Any WebAssembly language&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[XR/station]] by will&lt;br /&gt;
|Dragonfruit, Jackal, ASM&lt;br /&gt;
|Free, [https://github.com/xrarch/xremu/blob/main/LICENSE Custom]&lt;br /&gt;
|Custom builds (SDL2); [https://xrarch.github.io/ Browser]&lt;br /&gt;
|1024x768, 8-bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=336</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=336"/>
		<updated>2026-03-03T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: add sd-8516&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[BEEP8]] by wikky&lt;br /&gt;
|C, C++, ASM (ARM v4)&lt;br /&gt;
|[https://github.com/beep8/beep8-sdk Free]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x240 (8:15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://programerkelly.itch.io/foxtrot-3d/ Foxtrot3D] by Keller&lt;br /&gt;
|F3D&lt;br /&gt;
|Free, [https://www.patreon.com/c/akcodeguy/ Patreon]&lt;br /&gt;
|Windows, (Experimental: RaspberryPi 4-5, Android)&lt;br /&gt;
|480x270 (16:9) Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], TypeScript, Python&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi Zero, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|Configurable (default is 160x120 (4:3))&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 640x400 (16:10), 8bit RGBA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 NuMo9] by Christopher Moore&lt;br /&gt;
|[https://github.com/thenumbernine/langfix-lua LuaJIT+langfix]&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 MIT],&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) thru 544x233 (21:9), 8bit w/16bit effects &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ PrequelPlay] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SD-8516]] by Appledog&lt;br /&gt;
|Instructions, [https://www.appledog.ca/wiki/doku.php?id=sd:sd-8516_programmer_s_reference_guide STELLAR BASIC]&lt;br /&gt;
|Unknown&lt;br /&gt;
|Currently [https://appledog.ca/vc3/ Browser]&lt;br /&gt;
|Configurable up to 320x200&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel, Any WebAssembly language&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[XR/station]] by will&lt;br /&gt;
|Dragonfruit, Jackal, ASM&lt;br /&gt;
|Free, [https://github.com/xrarch/xremu/blob/main/LICENSE Custom]&lt;br /&gt;
|Custom builds (SDL2); [https://xrarch.github.io/ Browser]&lt;br /&gt;
|1024x768, 8-bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=330</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=330"/>
		<updated>2026-01-07T06:30:30Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: Reverted edits by 27.47.86.21 (talk) to last revision by 97.87.191.189&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[BEEP8]] by wikky&lt;br /&gt;
|C, C++, ASM (ARM v4)&lt;br /&gt;
|[https://github.com/beep8/beep8-sdk Free]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x240 (8:15)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://programerkelly.itch.io/foxtrot-3d/ Foxtrot3D] by Keller&lt;br /&gt;
|F3D&lt;br /&gt;
|Free, [https://www.patreon.com/c/akcodeguy/ Patreon]&lt;br /&gt;
|Windows, (Experimental: RaspberryPi 4-5, Android)&lt;br /&gt;
|480x270 (16:9) Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], TypeScript, Python&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi Zero, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|Configurable (default is 160x120 (4:3))&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 640x400 (16:10), 8bit RGBA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 NuMo9] by Christopher Moore&lt;br /&gt;
|[https://github.com/thenumbernine/langfix-lua LuaJIT+langfix]&lt;br /&gt;
|[https://github.com/thenumbernine/numo9 MIT],&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) thru 544x233 (21:9), 8bit w/16bit effects &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ PrequelPlay] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/prequelplay/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel, Any WebAssembly language&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[XR/station]] by will&lt;br /&gt;
|Dragonfruit, Jackal, ASM&lt;br /&gt;
|Free, [https://github.com/xrarch/xremu/blob/main/LICENSE Custom]&lt;br /&gt;
|Custom builds (SDL2); [https://xrarch.github.io/ Browser]&lt;br /&gt;
|1024x768, 8-bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=XR/station&amp;diff=319</id>
		<title>XR/station</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=XR/station&amp;diff=319"/>
		<updated>2025-03-11T15:36:09Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: fix tyop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XR/station&#039;&#039;&#039; is a fantasy computer architecture inspired by late 80s Unix workstations. Its features a fully virtualized machine with its own Instruction Set Architecture (ISA) and two programming languages,  Dragonfruit and Jackal. It is previously known as &#039;&#039;&#039;LIMNstation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The XR/computer platform is a general hardware design that is shared by the XR/station single-processor desktop workstation, and the XR/MP multiprocessor deskside server.&lt;br /&gt;
&lt;br /&gt;
The platform is designed around the fictional 32-bit XR/17032 RISC microprocessor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical specifications ==&lt;br /&gt;
Note that unlike other FCs, the XR/station architecture is flexible, so the technical specifications of the machine implementation can vary.&lt;br /&gt;
&lt;br /&gt;
* Display: 1024x768, 8-bit color (fixed palette)&lt;br /&gt;
* Input: mouse / keyboard&lt;br /&gt;
* Graphics: &lt;br /&gt;
* Sound: 22.05 KHz double-buffered (TBD)&lt;br /&gt;
* Memory: 4 slots of 4MB/8MB/16MB/32MB RAM, for a potential total of 128MB&lt;br /&gt;
* Expansion slots: 7 slots&lt;br /&gt;
* Ports: 2 serial&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://github.com/xrarch XR architecture GitHub repo]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy computers]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=318</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=318"/>
		<updated>2025-03-11T15:06:01Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://programerkelly.itch.io/foxtrot-3d/ Foxtrot3D] by Keller&lt;br /&gt;
|F3D&lt;br /&gt;
|Free, [https://www.patreon.com/c/akcodeguy/ Patreon]&lt;br /&gt;
|Windows, (Experimental: RaspberryPi 4-5, Android)&lt;br /&gt;
|480x270 (16:9) Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/lab/ Prequel Programming Lab] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/lab/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[XR/station]] by will&lt;br /&gt;
|Dragonfruit, Jackal, ASM&lt;br /&gt;
|Free, [https://github.com/xrarch/xremu/blob/main/LICENSE Custom]&lt;br /&gt;
|Custom builds (SDL2); [https://xrarch.github.io/ Browser]&lt;br /&gt;
|1024x768, 8-bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=317</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=317"/>
		<updated>2025-03-11T15:05:33Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: added XR/station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://programerkelly.itch.io/foxtrot-3d/ Foxtrot3D] by Keller&lt;br /&gt;
|F3D&lt;br /&gt;
|Free, [https://www.patreon.com/c/akcodeguy/ Patreon]&lt;br /&gt;
|Windows, (Experimental: RaspberryPi 4-5, Android)&lt;br /&gt;
|480x270 (16:9) Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/lab/ Prequel Programming Lab] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/lab/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[XR/station] by will&lt;br /&gt;
|Dragonfruit, Jackal, ASM&lt;br /&gt;
|Free, [https://github.com/xrarch/xremu/blob/main/LICENSE Custom]&lt;br /&gt;
|Custom builds (SDL2); [https://xrarch.github.io/ Browser]&lt;br /&gt;
|1024x768, 8-bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=XR/station&amp;diff=316</id>
		<title>XR/station</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=XR/station&amp;diff=316"/>
		<updated>2025-03-11T14:59:22Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: added {{stub}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XR/station&#039;&#039;&#039; is a fantasy computer architecture inspired by late 80s Unix workstations. Its features a fully virtualized machine with its own Instruction Set Architecture (ISA) and two programming languages,  Dragonfruit and Jackal. It is previously known as &#039;&#039;&#039;LINMstation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The XR/computer platform is a general hardware design that is shared by the XR/station single-processor desktop workstation, and the XR/MP multiprocessor deskside server.&lt;br /&gt;
&lt;br /&gt;
The platform is designed around the fictional 32-bit XR/17032 RISC microprocessor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical specifications ==&lt;br /&gt;
Note that unlike other FCs, the XR/station architecture is flexible, so the technical specifications of the machine implementation can vary.&lt;br /&gt;
&lt;br /&gt;
* Display: 1024x768, 8-bit color (fixed palette)&lt;br /&gt;
* Input: mouse / keyboard&lt;br /&gt;
* Graphics: &lt;br /&gt;
* Sound: 22.05 KHz double-buffered (TBD)&lt;br /&gt;
* Memory: 4 slots of 4MB/8MB/16MB/32MB RAM, for a potential total of 128MB&lt;br /&gt;
* Expansion slots: 7 slots&lt;br /&gt;
* Ports: 2 serial&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://github.com/xrarch XR architecture GitHub repo]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy computers]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=XR/station&amp;diff=315</id>
		<title>XR/station</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=XR/station&amp;diff=315"/>
		<updated>2025-03-11T14:58:46Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;XR/station&#039;&#039;&#039; is a fantasy computer architecture inspired by late 80s Unix workstations. Its features a fully virtualized machine with its own Instruction Set Architecture (ISA) and two programming languages,  Dragonfruit and Jackal. It is previously known as &#039;&#039;&#039;LINMstation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The XR/computer platform is a general hardware design that is shared by the XR/station single-processor desktop workstation, and the XR/MP multiprocessor deskside server.&lt;br /&gt;
&lt;br /&gt;
The platform is designed around the fictional 32-bit XR/17032 RISC microprocessor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical specifications ==&lt;br /&gt;
Note that unlike other FCs, the XR/station architecture is flexible, so the technical specifications of the machine implementation can vary.&lt;br /&gt;
&lt;br /&gt;
* Display: 1024x768, 8-bit color (fixed palette)&lt;br /&gt;
* Input: mouse / keyboard&lt;br /&gt;
* Graphics: &lt;br /&gt;
* Sound: 22.05 KHz double-buffered (TBD)&lt;br /&gt;
* Memory: 4 slots of 4MB/8MB/16MB/32MB RAM, for a potential total of 128MB&lt;br /&gt;
* Expansion slots: 7 slots&lt;br /&gt;
* Ports: 2 serial&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://github.com/xrarch XR architecture GitHub repo]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy computers]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=278</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=278"/>
		<updated>2024-09-25T16:51:47Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: adding Homegirl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl Homegirl] by poetic android&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://poeticandroid.itch.io/homegirl/purchase NYOP]&lt;br /&gt;
|Windows, Linux, MacOS&lt;br /&gt;
|Flexible&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 PQ93] by transmutrix&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://transmutrix.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://prequel-lang.org/lab/ Prequel Programming Lab] by Hugo Simoes&lt;br /&gt;
|[https://prequel-lang.org/docs/primer/ Prequel]&lt;br /&gt;
|[https://prequel-lang.org/lab/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|Vector (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lunaryss.itch.io/rest-6 REST-6] by Lunaryss&lt;br /&gt;
|REST (forth-like)&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64, 2b&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=276</id>
		<title>Vircon32</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=276"/>
		<updated>2024-09-02T23:22:52Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: updates from wikipedia draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vircon32-logo.png|thumb|Vircon32 logo]]&lt;br /&gt;
&#039;&#039;&#039;Vircon32&#039;&#039;&#039; is a 32-bit system written by Carra that uses C as its development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games.&lt;br /&gt;
&lt;br /&gt;
The Vircon32 project is focused on being as open and accessible as possible. For that reason, the console design is fully documented and all related official software (emulator, development tools and [[Libretro]] core) is kept free and open source. It also places emphasis in not being tied to any external technologies like game engines, graphic libraries or file formats&amp;lt;ref name=&amp;quot;devlog&amp;quot;&amp;gt;&#039;&#039;Devlog: Creando mi propia consola&#039;&#039; https://www.mediavida.com/foro/gamedev/devlog-vircon32-creando-mi-propia-consola-666980/24#695&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Capabilities ==&lt;br /&gt;
The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card.&lt;br /&gt;
&lt;br /&gt;
The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality). The graphics are based on texture atlases, and the system does not natively support 3D.&lt;br /&gt;
&lt;br /&gt;
The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad.&lt;br /&gt;
&lt;br /&gt;
== Programming ==&lt;br /&gt;
Unlike many other FCs that use scripting environments as their main programming interface, Vircon32 defines an actual architecture with a custom [[instruction set architecture]], detailing components and communication at low level. ROM files contain compiled program binaries that the CPU executes as instructions.&lt;br /&gt;
&lt;br /&gt;
The design of Vircon32 CPU is loosely based on the x86 processor, but unlike mainstream processors Vircon32 is a pure 32-bit machine: it cannot access individual bytes, or handle 8-bit/16-bit data formats.&amp;lt;ref name=&amp;quot;procspec&amp;quot;&amp;gt;&#039;&#039;Vircon32 Spec part 3 - The processor (CPU)&#039;&#039;, https://github.com/vircon32/Vircon32Documents/blob/main/Specification/English/PDF%20documents/Spec%20part%203%20-%20The%20processor%20(CPU).pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vircon32 games are meant to be developed using an external toolchain. To that end, a set of cross-platform development utilities are provided to compile and assemble assets and code into Vircon32 ROMs. Games can currently be written in the C programming language or directly in assembly language&amp;lt;ref name=&amp;quot;devtools&amp;quot;&amp;gt;&amp;quot;Development tools&amp;quot;, https://www.vircon32.com/devtools.html&amp;lt;/ref&amp;gt;. Game assets are  .wav file for sound, and PNG images for textures. Each ROM is packed into a single file and includes binaries and assets.&lt;br /&gt;
&lt;br /&gt;
== Platforms ==&lt;br /&gt;
In addition to its desktop emulator, the console also has a [[Libretro]] core and has been officially integrated into RetroArch&amp;lt;ref name=&amp;quot;libretro&amp;quot;&amp;gt;&amp;quot;Vircon32 Joins libretro/RetroArch&amp;quot;, https://www.libretro.com/index.php/vircon32-libretro-core/&amp;lt;/ref&amp;gt;, as well as the front-ends Lakka, EmuELEC, AmberELEC and ROCKNIX.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vircon32.com/ Official website]&lt;br /&gt;
* [https://github.com/vircon32/Vircon32Documents Documentation]&lt;br /&gt;
* [https://github.com/vircon32/ComputerSoftware GitHub]&lt;br /&gt;
* [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam]&lt;br /&gt;
* [https://itch.io/jam/second-vircon32-jam Second Vircon32 Jam]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy consoles]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=270</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=270"/>
		<updated>2024-03-27T16:52:54Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: update Nibble, luchok link; add Puarslitron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok_libretro/releases Free], [https://github.com/shinkarom/luchok_libretro/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nibbleteam/nibble Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Puarslitron] by Puarsliburf&lt;br /&gt;
|D-Code&lt;br /&gt;
|[https://puarsliburf.itch.io/puarslitron-fantasy-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|72x64 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=265</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=265"/>
		<updated>2024-01-12T16:29:45Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: added MEG-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bztsrc.gitlab.io/meg4/ MEG-4] by bzt&lt;br /&gt;
|MEG-4 C, BASIC, Assembly, Lua&lt;br /&gt;
|Free, [https://gitlab.com/bztsrc/meg4/-/blob/main/LICENSE GPLv3]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://gitlab.com/bztsrc/meg4/tree/binaries binaries]&lt;br /&gt;
|320x200 (16:10), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=FCWiki:Style_guide&amp;diff=262</id>
		<title>FCWiki:Style guide</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=FCWiki:Style_guide&amp;diff=262"/>
		<updated>2023-12-01T23:52:41Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;Style Guide&#039;&#039;&#039; contains the guidelines for the style of all FCWiki articles. Much of the content is taken directly from the [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia:Manual of Style], which can be considered a substantive guide for the style of this wiki.&lt;br /&gt;
&lt;br /&gt;
While much of the content is similar, some is also specific to FCWiki. If any contradiction between the two documents arises, this page has precedence.&lt;br /&gt;
&lt;br /&gt;
Editors should write articles using straightforward, succinct, easily-understood language, and structure articles with consistent layouts and formatting (which are detailed in this guide).&lt;br /&gt;
&lt;br /&gt;
==Article titles==&lt;br /&gt;
A title should be a recognizable name or description of the topic that is natural, sufficiently precise, concise, and consistent with those of related articles.&lt;br /&gt;
&lt;br /&gt;
For formatting guidance, note the following:&lt;br /&gt;
&lt;br /&gt;
* Capitalize the initial letter, but otherwise follow sentence case (FCs that support Lua) instead of title case (FCs that Support Lua), except in cases where title case would be expected were the title to occur in ordinary text.&lt;br /&gt;
* Do not use articles (&#039;&#039;a&#039;&#039;, &#039;&#039;an&#039;&#039;, or &#039;&#039;the&#039;&#039;) as the first word, unless it is an inseparable part of a name or title of a work.&lt;br /&gt;
* The final character should not be punctuation unless it is an inseparable part of a name or a specific abbreviation or acronym. Note that many acronyms used in this wiki omit the periods between letters (FCWiki), and article titles should generally follow this convention.&lt;br /&gt;
&lt;br /&gt;
==Section organization==&lt;br /&gt;
An article&#039;s content should begin with an introductory lead section - a concise summary of the article - which is never divided into sections. The remainder of the article is typically divided into sections.&lt;br /&gt;
&lt;br /&gt;
Infoboxes, images, and related content in the lead section must be right-aligned.&lt;br /&gt;
&lt;br /&gt;
Certain standardized templates and wikicode that are not sections go at the very top of the article, before the content of the lead section, and in the following order: &lt;br /&gt;
&lt;br /&gt;
* Banner-type maintenance templates, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags&lt;br /&gt;
* An infobox, which is optional; usually also includes the first image&lt;br /&gt;
* An introductory image, when an infobox is not used, or an additional image is desired for the lead section (for unusually long leads, a second image can be placed midway through the lead text)&lt;br /&gt;
&lt;br /&gt;
If an article has at least four section headings, a navigable table of contents appears automatically, just after the lead. &lt;br /&gt;
&lt;br /&gt;
Several kinds of material (mostly optional) may appear after the main body of the article, in the following order:&lt;br /&gt;
&lt;br /&gt;
* Books or other works created by the subject of the article, under a section heading &amp;quot;Other FCs&amp;quot;, &amp;quot;Awards&amp;quot;, etc. as appropriate (avoid &amp;quot;Bibliography&amp;quot;, confusable with reference citations)&lt;br /&gt;
* Internal links to related FCWiki articles, with section heading &amp;quot;See also&amp;quot;&lt;br /&gt;
* Notes and references, with a section heading &amp;quot;Notes&amp;quot; or &amp;quot;References&amp;quot; (usually the latter), or a separate section for each in this order; avoid &amp;quot;Bibliography&amp;quot;, confusable with the subject&#039;s works&lt;br /&gt;
* The following final items never take section headings:&lt;br /&gt;
** Internal links organized into navigational boxes&lt;br /&gt;
** Stub templates, if needed&lt;br /&gt;
** Categories, which should be the very last material in the article&#039;s source code&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=261</id>
		<title>Riko4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=261"/>
		<updated>2023-12-01T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: /* Console Commands */ left an empty bullet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riko4&#039;&#039;&#039; is a fantasy computer first released in 2017 by [https://github.com/emmachase Emma]. Games and applications written for Riko4 using Lua.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* Screen: 280x160, 16 color fixed palette&lt;br /&gt;
* Sound: yes&lt;br /&gt;
&lt;br /&gt;
==API==&lt;br /&gt;
Riko4 has a few functions built-in that are called by the system.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt; - Called every frame before&amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt; - Called every frame after &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_event(evt, ...)&amp;lt;/code&amp;gt; - Called when an event is created&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
* &amp;lt;code&amp;gt;cd [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;lua&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
Many of these are wrapper functions for the GPU module.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;cam(x, y)&amp;lt;/code&amp;gt; - move the camera&lt;br /&gt;
* &amp;lt;code&amp;gt;cls()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;line(x1, y1, x2, y2, color, lineWidth)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pal(paletteTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pget(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pix(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pixb(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt; - blit pixels&lt;br /&gt;
* &amp;lt;code&amp;gt;pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb(red, blue, green)&amp;lt;/code&amp;gt; - creates an RGB value&lt;br /&gt;
* &amp;lt;code&amp;gt;rect(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rectFill(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sheet(file, area, spacing, margin)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;spr(x, y, dx, dy)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;trans(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;write(text, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;writeScaled(text, width, height, color)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
* &amp;lt;code&amp;gt;writeWidth(text, width)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
===GPU===&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPalette(palette)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPixels(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clear(color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clip(x, y, width, height)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawPixel(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawRectangle(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPalette()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPixel(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.translate(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.setPaletteColor(index, r, g, b)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filesystem===&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:close()&amp;lt;/code&amp;gt; - close the file handle FSRef&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.delete(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getAttr(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getCWD()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getClipboard()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getLastFile()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.list(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.mkdir(folderName)&amp;lt;/code&amp;gt; - Creates folderName with 0777 mask&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.move(originalFilename, destFilename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef = fs.open(filename, flags)&amp;lt;/code&amp;gt; - opens a file handle (must also be closed manually)&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:read(someWeirdKeyword)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setClipboard(text)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setCWD(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* &amp;lt;code&amp;gt;speaker.play(params)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://github.com/emmachase/Riko4 GitHub]&lt;br /&gt;
&lt;br /&gt;
[[Category:FCs that support Lua]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=260</id>
		<title>Riko4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=260"/>
		<updated>2023-12-01T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: link to author gh profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riko4&#039;&#039;&#039; is a fantasy computer first released in 2017 by [https://github.com/emmachase Emma]. Games and applications written for Riko4 using Lua.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* Screen: 280x160, 16 color fixed palette&lt;br /&gt;
* Sound: yes&lt;br /&gt;
&lt;br /&gt;
==API==&lt;br /&gt;
Riko4 has a few functions built-in that are called by the system.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt; - Called every frame before&amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt; - Called every frame after &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_event(evt, ...)&amp;lt;/code&amp;gt; - Called when an event is created&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
* &amp;lt;code&amp;gt;cd [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;lua&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
Many of these are wrapper functions for the GPU module.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;cam(x, y)&amp;lt;/code&amp;gt; - move the camera&lt;br /&gt;
* &amp;lt;code&amp;gt;cls()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;line(x1, y1, x2, y2, color, lineWidth)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pal(paletteTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pget(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pix(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pixb(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt; - blit pixels&lt;br /&gt;
* &amp;lt;code&amp;gt;pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb(red, blue, green)&amp;lt;/code&amp;gt; - creates an RGB value&lt;br /&gt;
* &amp;lt;code&amp;gt;rect(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rectFill(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sheet(file, area, spacing, margin)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;spr(x, y, dx, dy)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;trans(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;write(text, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;writeScaled(text, width, height, color)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
* &amp;lt;code&amp;gt;writeWidth(text, width)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
===GPU===&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPalette(palette)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPixels(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clear(color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clip(x, y, width, height)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawPixel(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawRectangle(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPalette()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPixel(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.translate(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.setPaletteColor(index, r, g, b)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filesystem===&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:close()&amp;lt;/code&amp;gt; - close the file handle FSRef&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.delete(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getAttr(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getCWD()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getClipboard()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getLastFile()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.list(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.mkdir(folderName)&amp;lt;/code&amp;gt; - Creates folderName with 0777 mask&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.move(originalFilename, destFilename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef = fs.open(filename, flags)&amp;lt;/code&amp;gt; - opens a file handle (must also be closed manually)&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:read(someWeirdKeyword)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setClipboard(text)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setCWD(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* &amp;lt;code&amp;gt;speaker.play(params)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://github.com/emmachase/Riko4 GitHub]&lt;br /&gt;
&lt;br /&gt;
[[Category:FCs that support Lua]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=259</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=259"/>
		<updated>2023-12-01T18:38:37Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: minor changes to PICO-8, Voxatron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|Lua-like&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128x64 (Voxel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=258</id>
		<title>Riko4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=258"/>
		<updated>2023-12-01T18:35:25Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: fixed cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riko4&#039;&#039;&#039; is a fantasy computer first released in 2017 by Emma. Games and applications written for Riko4 using Lua.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* Screen: 280x160, 16 color fixed palette&lt;br /&gt;
* Sound: yes&lt;br /&gt;
&lt;br /&gt;
==API==&lt;br /&gt;
Riko4 has a few functions built-in that are called by the system.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt; - Called every frame before&amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt; - Called every frame after &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_event(evt, ...)&amp;lt;/code&amp;gt; - Called when an event is created&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
* &amp;lt;code&amp;gt;cd [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;lua&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
Many of these are wrapper functions for the GPU module.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;cam(x, y)&amp;lt;/code&amp;gt; - move the camera&lt;br /&gt;
* &amp;lt;code&amp;gt;cls()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;line(x1, y1, x2, y2, color, lineWidth)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pal(paletteTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pget(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pix(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pixb(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt; - blit pixels&lt;br /&gt;
* &amp;lt;code&amp;gt;pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb(red, blue, green)&amp;lt;/code&amp;gt; - creates an RGB value&lt;br /&gt;
* &amp;lt;code&amp;gt;rect(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rectFill(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sheet(file, area, spacing, margin)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;spr(x, y, dx, dy)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;trans(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;write(text, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;writeScaled(text, width, height, color)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
* &amp;lt;code&amp;gt;writeWidth(text, width)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
===GPU===&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPalette(palette)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPixels(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clear(color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clip(x, y, width, height)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawPixel(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawRectangle(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPalette()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPixel(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.translate(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.setPaletteColor(index, r, g, b)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filesystem===&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:close()&amp;lt;/code&amp;gt; - close the file handle FSRef&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.delete(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getAttr(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getCWD()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getClipboard()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getLastFile()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.list(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.mkdir(folderName)&amp;lt;/code&amp;gt; - Creates folderName with 0777 mask&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.move(originalFilename, destFilename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef = fs.open(filename, flags)&amp;lt;/code&amp;gt; - opens a file handle (must also be closed manually)&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:read(someWeirdKeyword)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setClipboard(text)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setCWD(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* &amp;lt;code&amp;gt;speaker.play(params)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://github.com/emmachase/Riko4 GitHub]&lt;br /&gt;
&lt;br /&gt;
[[Category:FCs that support Lua]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=257</id>
		<title>Riko4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=257"/>
		<updated>2023-12-01T18:34:52Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: +language, +cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riko4&#039;&#039;&#039; is a fantasy computer first released in 2017 by Emma. Games and applications written for Riko4 using Lua.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* Screen: 280x160, 16 color fixed palette&lt;br /&gt;
* Sound: yes&lt;br /&gt;
&lt;br /&gt;
==API==&lt;br /&gt;
Riko4 has a few functions built-in that are called by the system.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt; - Called every frame before&amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt; - Called every frame after &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_event(evt, ...)&amp;lt;/code&amp;gt; - Called when an event is created&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
* &amp;lt;code&amp;gt;cd [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;lua&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
Many of these are wrapper functions for the GPU module.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;cam(x, y)&amp;lt;/code&amp;gt; - move the camera&lt;br /&gt;
* &amp;lt;code&amp;gt;cls()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;line(x1, y1, x2, y2, color, lineWidth)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pal(paletteTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pget(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pix(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pixb(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt; - blit pixels&lt;br /&gt;
* &amp;lt;code&amp;gt;pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb(red, blue, green)&amp;lt;/code&amp;gt; - creates an RGB value&lt;br /&gt;
* &amp;lt;code&amp;gt;rect(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rectFill(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sheet(file, area, spacing, margin)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;spr(x, y, dx, dy)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;trans(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;write(text, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;writeScaled(text, width, height, color)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
* &amp;lt;code&amp;gt;writeWidth(text, width)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
===GPU===&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPalette(palette)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPixels(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clear(color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clip(x, y, width, height)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawPixel(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawRectangle(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPalette()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPixel(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.translate(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.setPaletteColor(index, r, g, b)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filesystem===&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:close()&amp;lt;/code&amp;gt; - close the file handle FSRef&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.delete(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getAttr(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getCWD()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getClipboard()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getLastFile()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.list(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.mkdir(folderName)&amp;lt;/code&amp;gt; - Creates folderName with 0777 mask&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.move(originalFilename, destFilename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef = fs.open(filename, flags)&amp;lt;/code&amp;gt; - opens a file handle (must also be closed manually)&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:read(someWeirdKeyword)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setClipboard(text)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setCWD(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* &amp;lt;code&amp;gt;speaker.play(params)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://github.com/emmachase/Riko4 GitHub]&lt;br /&gt;
&lt;br /&gt;
[[FCs that support Lua]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=256</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=256"/>
		<updated>2023-12-01T18:30:58Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: link to Riko4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Riko4]] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php?page=resources micro-scripting]&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=255</id>
		<title>Riko4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Riko4&amp;diff=255"/>
		<updated>2023-12-01T18:30:21Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riko4&#039;&#039;&#039; is a fantasy computer first released in 2017 by Emma.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
* Screen: 280x160, 16 color fixed palette&lt;br /&gt;
* Sound: yes&lt;br /&gt;
&lt;br /&gt;
==API==&lt;br /&gt;
Riko4 has a few functions built-in that are called by the system.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt; - Called every frame before&amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_draw()&amp;lt;/code&amp;gt; - Called every frame after &amp;lt;code&amp;gt;_update()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;_event(evt, ...)&amp;lt;/code&amp;gt; - Called when an event is created&lt;br /&gt;
&lt;br /&gt;
===Console Commands===&lt;br /&gt;
* &amp;lt;code&amp;gt;cd [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;lua&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
Many of these are wrapper functions for the GPU module.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;cam(x, y)&amp;lt;/code&amp;gt; - move the camera&lt;br /&gt;
* &amp;lt;code&amp;gt;cls()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;line(x1, y1, x2, y2, color, lineWidth)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pal(paletteTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pget(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pix(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;pixb(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt; - blit pixels&lt;br /&gt;
* &amp;lt;code&amp;gt;pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rgb(red, blue, green)&amp;lt;/code&amp;gt; - creates an RGB value&lt;br /&gt;
* &amp;lt;code&amp;gt;rect(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;rectFill(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sheet(file, area, spacing, margin)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;spr(x, y, dx, dy)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;trans(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;write(text, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;writeScaled(text, width, height, color)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
* &amp;lt;code&amp;gt;writeWidth(text, width)&amp;lt;/code&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
===GPU===&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPalette(palette)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.blitPixels(centerX, centerY, width, height, pixelTable)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clear(color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.clip(x, y, width, height)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawPixel(x, y, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.drawRectangle(x, y, width, height, color)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPalette()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.getPixel(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.pop()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.push()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.translate(x, y)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.setPaletteColor(index, r, g, b)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;gpu.swap()&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Filesystem===&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:close()&amp;lt;/code&amp;gt; - close the file handle FSRef&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.delete(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getAttr(filename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getCWD()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getClipboard()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.getLastFile()&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.list(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.mkdir(folderName)&amp;lt;/code&amp;gt; - Creates folderName with 0777 mask&lt;br /&gt;
* &amp;lt;code&amp;gt;bool fs.move(originalFilename, destFilename)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef = fs.open(filename, flags)&amp;lt;/code&amp;gt; - opens a file handle (must also be closed manually)&lt;br /&gt;
* &amp;lt;code&amp;gt;FSRef:read(someWeirdKeyword)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setClipboard(text)&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;fs.setCWD(directory)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* &amp;lt;code&amp;gt;speaker.play(params)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://github.com/emmachase/Riko4 GitHub]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=254</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=254"/>
		<updated>2023-12-01T18:02:32Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: fix author name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/incinirate/riko4 Riko4] by Emma&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php?page=resources micro-scripting]&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=TIC-80&amp;diff=253</id>
		<title>TIC-80</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=TIC-80&amp;diff=253"/>
		<updated>2023-11-30T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: add other supported langs; re-sort by alpha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TIC-80&#039;&#039;&#039; is a free and open-source multi-language fantasy computer. Like [[PICO-8]], it has all the tools necessary to create small, retro videogames.&lt;br /&gt;
These videogames are then saved in a cartridge file and can be uploaded to the main website, or can be packed into a player for multiple platforms and distributed anywhere.&lt;br /&gt;
[[File:TIC-80 Icon.svg|thumb|The TIC-80 icon which is used on the example Hello World cart and Config file.]]&lt;br /&gt;
&lt;br /&gt;
== Technical specifications ==&lt;br /&gt;
&lt;br /&gt;
* Display: 240x136 pixels, 16 colors palette.&lt;br /&gt;
* Input: 4 gamepads with 8 buttons / mouse / keyboard.&lt;br /&gt;
* Sprites: 256 8x8 tiles and 256 8x8 sprites.&lt;br /&gt;
* Map: 240x136 cells, 1920x1088 pixels.&lt;br /&gt;
* Sound: 4 channels with configurable waveforms.&lt;br /&gt;
* Code: 64 kilobytes of characters.&lt;br /&gt;
&lt;br /&gt;
== Programming languages ==&lt;br /&gt;
&lt;br /&gt;
TIC-80 is one of the few FCs to support multiple system languages, but its default is Lua 5.3, with the standard library built-in. Other supported languages are:&lt;br /&gt;
* [https://www.fennel-lang.org Fennel]&lt;br /&gt;
* [https://janet-lang.org/ Janet]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/JavaScript JavaScript]&lt;br /&gt;
* [https://www.lua.org/ Lua] (5.3)&lt;br /&gt;
* [https://www.moonscript.org Moonscript]&lt;br /&gt;
* [https://www.python.org/ Python] (no imports)&lt;br /&gt;
* [https://www.ruby-lang.org Ruby]&lt;br /&gt;
* [https://www.scheme.org/ Scheme] (s7)&lt;br /&gt;
* [https://www.squirrel-lang.org Squirrel]&lt;br /&gt;
* [https://www.webassembly.org/ WASM] (using a language that compiles to it)&lt;br /&gt;
* [https://www.wren.io Wren]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://tic80.com Official website]&lt;br /&gt;
* [https://github.com/nesbox/TIC-80 Official repository on GitHub]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/TIC-80 TIC-80 on English Wikipedia]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy computers]]&lt;br /&gt;
[[Category:FCs that support Lua]]&lt;br /&gt;
[[Category:FCs that support JavaScript]]&lt;br /&gt;
[[Category:FCs that support Ruby]]&lt;br /&gt;
[[Category:FCs that support MoonScript]]&lt;br /&gt;
[[Category:FCs that support Fennel]]&lt;br /&gt;
[[Category:FCs that support Squirrel]]&lt;br /&gt;
[[Category:FCs that support Wren]]&lt;br /&gt;
[[Category:FCs that support WASM]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=252</id>
		<title>Vircon32</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=252"/>
		<updated>2023-11-29T23:32:46Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: +some links to docs and github&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vircon32-logo.png|thumb|Vircon32 logo]]&lt;br /&gt;
&#039;&#039;&#039;Vircon32&#039;&#039;&#039; is a 32-bit system written by Carra that uses C as its development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games.&lt;br /&gt;
&lt;br /&gt;
The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card.&lt;br /&gt;
&lt;br /&gt;
The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality).&lt;br /&gt;
&lt;br /&gt;
The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vircon32.com/ Official website]&lt;br /&gt;
* [https://github.com/vircon32/Vircon32Documents Documentation]&lt;br /&gt;
* [https://github.com/vircon32/ComputerSoftware GitHub]&lt;br /&gt;
* [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam]&lt;br /&gt;
* [https://itch.io/jam/second-vircon32-jam Second Vircon32 Jam]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy consoles]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=FCWiki:Copyrights&amp;diff=251</id>
		<title>FCWiki:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=FCWiki:Copyrights&amp;diff=251"/>
		<updated>2023-11-29T22:56:47Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: link formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any article and content you submit to the Fantasy Consoles and Computers Wiki will be licensed under [https://creativecommons.org/public-domain/cc0/ CC0], effectively Public Domain. Any images you submit are licensed under the same license unless a different license is specified in the image&#039;s description.&lt;br /&gt;
&lt;br /&gt;
Any code relating to Fantasy Consoles is effectively licensed under the same license unless taken from a source that is otherwise licensed.&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=FCWiki:Copyrights&amp;diff=250</id>
		<title>FCWiki:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=FCWiki:Copyrights&amp;diff=250"/>
		<updated>2023-11-29T22:56:29Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: +link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any article and content you submit to the Fantasy Consoles and Computers Wiki will be licensed under [CC0 https://creativecommons.org/public-domain/cc0/], effectively Public Domain. Any images you submit are licensed under the same license unless a different license is specified in the image&#039;s description.&lt;br /&gt;
&lt;br /&gt;
Any code relating to Fantasy Consoles is effectively licensed under the same license unless taken from a source that is otherwise licensed.&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=FCWiki:Copyrights&amp;diff=249</id>
		<title>FCWiki:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=FCWiki:Copyrights&amp;diff=249"/>
		<updated>2023-11-29T22:55:54Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: updating copyrights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any article and content you submit to the Fantasy Consoles and Computers Wiki will be licensed under CC0, effectively Public Domain. Any images you submit are licensed under the same license unless a different license is specified in the image&#039;s description.&lt;br /&gt;
&lt;br /&gt;
Any code relating to Fantasy Consoles is effectively licensed under the same license unless taken from a source that is otherwise licensed.&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Template:Infobox&amp;diff=248</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Template:Infobox&amp;diff=248"/>
		<updated>2023-11-29T17:29:19Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: rm reference to wikipedia attribution notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:Infobox|infobox}}&amp;lt;includeonly&amp;gt;{{template other|{{#ifeq:{{PAGENAME}}|Infobox||{{#ifeq:{{str left|{{SUBPAGENAME}}|7}}|Infobox|[[Category:Infobox templates|{{remove first word|{{SUBPAGENAME}}}}]]}}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go in the /doc subpage, and interwikis go in Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Template:Sidebar&amp;diff=247</id>
		<title>Template:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Template:Sidebar&amp;diff=247"/>
		<updated>2023-11-29T17:28:47Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: rm reference to wikipedia attribution notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:Sidebar|sidebar}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Template:MIT&amp;diff=246</id>
		<title>Template:MIT</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Template:MIT&amp;diff=246"/>
		<updated>2023-11-29T17:21:50Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LicenseBox|text=&#039;&#039;This work is licensed under the [https://opensource.org/licenses/MIT MIT License].&#039;&#039;}}&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Template:LicenseBox&amp;diff=245</id>
		<title>Template:LicenseBox</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Template:LicenseBox&amp;diff=245"/>
		<updated>2023-11-29T17:21:38Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}&amp;quot; class=&amp;quot;article-table plainlinks {{{class|}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{text|&#039;&#039;Your license text is not specified&#039;&#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Template:LicenseBox&amp;diff=244</id>
		<title>Template:LicenseBox</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Template:LicenseBox&amp;diff=244"/>
		<updated>2023-11-29T17:19:42Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}&amp;quot; class=&amp;quot;article-table plainlinks {{{class|}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}} | &amp;lt;span style=&amp;quot;padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;&amp;quot;&amp;gt;[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{{text|&#039;&#039;Your license text is not specified&#039;&#039;}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=4BoD&amp;diff=243</id>
		<title>4BoD</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=4BoD&amp;diff=243"/>
		<updated>2023-11-29T16:01:18Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: +cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4BoD_Logo.PNG|thumb|Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4BoD&#039;&#039;&#039; (4 Bits of DOOM) is a hyper-minimalist fantasy console inspired by Milton Bradley Microvision. It was created as an entry for [https://itch.io/jam/fc-dev-jam FC Dev jam] by [https://itch.io/profile/puarsliburf puarsliburf games] in 2017. Now there are lots of reimplementations, programming languages, and games.&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
&#039;&#039;&#039;Program memory&#039;&#039;&#039;: 3072b (256 12-bit instructions).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RAM&#039;&#039;&#039;: 16 nibbles (64b).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Screen&#039;&#039;&#039;: 16x16 (1:1) 1-bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Instruction set&#039;&#039;&#039;: 16 instructions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sounds&#039;&#039;&#039;: no.&lt;br /&gt;
&lt;br /&gt;
==Instruction Set==&lt;br /&gt;
Instructions set (from documentation file by puarsliburf):&lt;br /&gt;
&lt;br /&gt;
    OP  |A   |B   |Description&lt;br /&gt;
    0000           - NOP&lt;br /&gt;
    0001 AAAA      - Sets the accumulator to the value stored at memory position AAAA&lt;br /&gt;
    0010 AAAA      - Sets memory position AAAA to the value stored in the accumulator&lt;br /&gt;
    0011 AAAA      - Sets the accumulator to AAAA&lt;br /&gt;
    0100           - Sets the accumulator to the buttons that have been pressed&lt;br /&gt;
    	             - Ones place = left button&lt;br /&gt;
    	             - Twos place = right button&lt;br /&gt;
    	             - Fours place = up button&lt;br /&gt;
    	             - Eights place = down button&lt;br /&gt;
    0101           - Increments the accumulator (Do this 15 times to make a subtraction by overflow)&lt;br /&gt;
    0110           - Clears the screen&lt;br /&gt;
    0111           - Shifts the accumulator left&lt;br /&gt;
    1000           - Shifts the accumulator right&lt;br /&gt;
    1001 AAAA BBBB - Sets the accumulator to pixel position memory AAAA, memory BBBB&lt;br /&gt;
    1010 AAAA BBBB - Flips pixel position memory AAAA, memory BBBB&lt;br /&gt;
    1011 AAAA      - Sets a flag called AAAA (Flag 15 is forever 0, bug)&lt;br /&gt;
    1100 AAAA      - Jumps to flag memory position AAAA&lt;br /&gt;
    1101 AAAA      - Only perform next action if memory position AAAA is equal to the accumulator&lt;br /&gt;
    1110 AAAA      - Only perform next action if memory position AAAA is greater than the accumulator&lt;br /&gt;
    1111 AAAA      - Only perform next action if memory position AAAA is less than the accumulator&lt;br /&gt;
&lt;br /&gt;
==4BoD FC Family==&lt;br /&gt;
* &#039;&#039;&#039;4BoD&#039;&#039;&#039; by Puarsliburf.&lt;br /&gt;
** [https://github.com/oshaboy/4bod-reimplementation 4bod reimplementation] by [https://esolangs.org/wiki/User:Oshaboy Oshaboy]: 4bod reimplementation written in Python.&lt;br /&gt;
** [https://github.com/Sam36502/4BOD-C 4BOD-C] by [https://github.com/Sam36502 Sam36502]: C-reimplementation of 4BOD Fantasy Console using raylib.&lt;br /&gt;
** [https://github.com/Sam36502/4BOD-Go 4BOD-Go] by [https://github.com/Sam36502 Sam36502]: A Golang reimplementation of 4BOD fantasy console.&lt;br /&gt;
** [https://github.com/ItsYurix/NibbleStudio 4BoD-SB](NibbleStudio Micro0.1) by [https://github.com/ItsYurix Yurix]: Implementation in Small Basic with pauses, restarts.&lt;br /&gt;
*** [https://github.com/ItsYurix/NibbleStudio 4BoD-CS](NibbleStudio Micro0.2+) by [https://github.com/ItsYurix Yurix]: A C# reimplementation, works faster.&lt;br /&gt;
* [https://github.com/Sam36502/4BID-N 4BID-N] by [https://github.com/Sam36502 Sam36502]: A 4-Bit Fantasy Console heavily inspired by the 4BoD console by Puarsliburf.&lt;br /&gt;
** [https://github.com/Sam36502/4RCH 4RCH] by [https://github.com/Sam36502 Sam36502]: A 4-bit fantasy console/computer.&lt;br /&gt;
* [https://itsyurix.itch.io/blip-4-fc BLIP-4] by [https://github.com/ItsYurix Yurix]: Fantasy console inspired by Microvision, NES, 4BoD, 4BID-N.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy consoles]]&lt;br /&gt;
[[Category:4 bit consoles]]&lt;br /&gt;
[[Category:Memory-mapped systems]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Click4&amp;diff=242</id>
		<title>Click4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Click4&amp;diff=242"/>
		<updated>2023-11-29T16:00:29Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: formatting, +cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Click4-screenshot.png|thumb|Click4 interface]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Click4&#039;&#039;&#039; (pronounced click-ah) is a fantasy console based around nibbles.&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
* &#039;&#039;&#039;Program memory&#039;&#039;&#039;: 64x64 nibbles (2,048 bytes)&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039;: Shared with Program memory&lt;br /&gt;
* &#039;&#039;&#039;Screen&#039;&#039;&#039;: 64x64, 16 colors&lt;br /&gt;
* &#039;&#039;&#039;Instruction set&#039;&#039;&#039;: 16 instructions&lt;br /&gt;
* &#039;&#039;&#039;Sounds&#039;&#039;&#039;: Sound queue with 16 sounds (A-G#, plus a rest and three other noises)&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Op&lt;br /&gt;
! Args&lt;br /&gt;
! ShortInfo&lt;br /&gt;
! Sound&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| NOP&lt;br /&gt;
| 0&lt;br /&gt;
| nop&lt;br /&gt;
| Rest&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | &lt;br /&gt;
| SET&lt;br /&gt;
| 2&lt;br /&gt;
| *ARG1=ARG2&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#ff6d00;&amp;quot; | &lt;br /&gt;
| COPY&lt;br /&gt;
| 2&lt;br /&gt;
| *ARG1=*ARG2&lt;br /&gt;
| A#&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#ffda00;&amp;quot; | &lt;br /&gt;
| INC&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=*ARG1+1&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#b6ff00;&amp;quot; | &lt;br /&gt;
| DEC&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=*ARG1-1&lt;br /&gt;
| C&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#48ff00;&amp;quot; | &lt;br /&gt;
| NAND&lt;br /&gt;
| 3&lt;br /&gt;
| *ARG1=*ARG2&amp;amp;*ARG3&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;background-color:#00ff24;&amp;quot; | &lt;br /&gt;
| CRSZ&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG==0?PC=PC+2&lt;br /&gt;
| D&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;background-color:#00ff91;&amp;quot; | &lt;br /&gt;
| JMP&lt;br /&gt;
| 4&lt;br /&gt;
| PC=X[*ARG1*16+*ARG2]+Y[*ARG3*16+*ARG4]&lt;br /&gt;
| D#&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;background-color:#00ffff;&amp;quot; | &lt;br /&gt;
| RJMP&lt;br /&gt;
| 1&lt;br /&gt;
| PC=PC+ARG1+1&lt;br /&gt;
| E&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;background-color:#0091ff;&amp;quot; | &lt;br /&gt;
| LOAD&lt;br /&gt;
| 0&lt;br /&gt;
| R0=X[R*16+R2]+Y[R3*16+R4]&lt;br /&gt;
| F&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#0024ff;&amp;quot; | &lt;br /&gt;
| SAVE&lt;br /&gt;
| 0&lt;br /&gt;
| X[R*16+R2]+Y[R3*16+R4]=R0&lt;br /&gt;
| F#&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;background-color:#4800ff;&amp;quot; | &lt;br /&gt;
| INPUT&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=INPUT&lt;br /&gt;
| G&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;background-color:#b600ff;&amp;quot; | &lt;br /&gt;
| DRAW&lt;br /&gt;
| 0&lt;br /&gt;
| Draw X[R0*16+R1],Y[R2*16+R3]&amp;lt;br /&amp;gt;with W[R4],H[R5]&amp;lt;br /&amp;gt;to X[R6*16+R7],Y[R8*16+R9&lt;br /&gt;
| G#&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;background-color:#ff00da;&amp;quot; | &lt;br /&gt;
| QSND&lt;br /&gt;
| 1&lt;br /&gt;
| enqueue_sound(*ARG1)&lt;br /&gt;
| Alt1&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;background-color:#ff006d;&amp;quot; | &lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Alt2&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;background-color:#dfdfdf;&amp;quot; | &lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Alt3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
To begin or stop execution, press &#039;&#039;&#039;Tab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To show console information, Press &#039;&#039;&#039;R&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To access primary functions or change a value in memory, click on the 64x64 grid. A context menu containing the following will appear:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;0-15&#039;&#039;&#039;: Change the selected memory value.&lt;br /&gt;
* &#039;&#039;&#039;X,Y PC&#039;&#039;&#039;: The current X, Y location and the raw index.&lt;br /&gt;
* &#039;&#039;&#039;Save&#039;&#039;&#039;: Save the current program to &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Load&#039;&#039;&#039;: Load the current program from &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reset&#039;&#039;&#039;: Clear the entire cart in memory.&lt;br /&gt;
* &#039;&#039;&#039;Show&#039;&#039;&#039;: Show the file location of &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the scale of the console, Press &#039;&#039;&#039;-&#039;&#039;&#039; or &#039;&#039;&#039;+&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To close the context menu, press &#039;&#039;&#039;Escape&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://josefnpat.itch.io/click4 Itch.io page]&lt;br /&gt;
* [https://github.com/josefnpat/click4 GitHub repo]&lt;br /&gt;
* [https://github.com/josefnpat/click4/blob/master/docs.md Documentation]&lt;br /&gt;
&lt;br /&gt;
[[Category:Memory-mapped systems]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Click4&amp;diff=241</id>
		<title>Click4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Click4&amp;diff=241"/>
		<updated>2023-11-29T15:52:56Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: added logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Click4-screenshot.png|thumb|Click4 interface]]&lt;br /&gt;
&lt;br /&gt;
Click4 (pronounced click-ah) is a fantasy console based around nibbles.&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
* &#039;&#039;&#039;Program memory&#039;&#039;&#039;: 64x64 nibbles (2,048 bytes)&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039;: Shared with Program memory&lt;br /&gt;
* &#039;&#039;&#039;Screen&#039;&#039;&#039;: 64x64, 16 colors&lt;br /&gt;
* &#039;&#039;&#039;Instruction set&#039;&#039;&#039;: 16 instructions&lt;br /&gt;
* &#039;&#039;&#039;Sounds&#039;&#039;&#039;: Sound queue with 16 sounds (A-G#, plus a rest and three other noises)&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Op&lt;br /&gt;
! Args&lt;br /&gt;
! ShortInfo&lt;br /&gt;
! Sound&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| NOP&lt;br /&gt;
| 0&lt;br /&gt;
| nop&lt;br /&gt;
| Rest&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | &lt;br /&gt;
| SET&lt;br /&gt;
| 2&lt;br /&gt;
| *ARG1=ARG2&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#ff6d00;&amp;quot; | &lt;br /&gt;
| COPY&lt;br /&gt;
| 2&lt;br /&gt;
| *ARG1=*ARG2&lt;br /&gt;
| A#&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#ffda00;&amp;quot; | &lt;br /&gt;
| INC&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=*ARG1+1&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#b6ff00;&amp;quot; | &lt;br /&gt;
| DEC&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=*ARG1-1&lt;br /&gt;
| C&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#48ff00;&amp;quot; | &lt;br /&gt;
| NAND&lt;br /&gt;
| 3&lt;br /&gt;
| *ARG1=*ARG2&amp;amp;*ARG3&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;background-color:#00ff24;&amp;quot; | &lt;br /&gt;
| CRSZ&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG==0?PC=PC+2&lt;br /&gt;
| D&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;background-color:#00ff91;&amp;quot; | &lt;br /&gt;
| JMP&lt;br /&gt;
| 4&lt;br /&gt;
| PC=X[*ARG1*16+*ARG2]+Y[*ARG3*16+*ARG4]&lt;br /&gt;
| D#&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;background-color:#00ffff;&amp;quot; | &lt;br /&gt;
| RJMP&lt;br /&gt;
| 1&lt;br /&gt;
| PC=PC+ARG1+1&lt;br /&gt;
| E&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;background-color:#0091ff;&amp;quot; | &lt;br /&gt;
| LOAD&lt;br /&gt;
| 0&lt;br /&gt;
| R0=X[R*16+R2]+Y[R3*16+R4]&lt;br /&gt;
| F&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#0024ff;&amp;quot; | &lt;br /&gt;
| SAVE&lt;br /&gt;
| 0&lt;br /&gt;
| X[R*16+R2]+Y[R3*16+R4]=R0&lt;br /&gt;
| F#&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;background-color:#4800ff;&amp;quot; | &lt;br /&gt;
| INPUT&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=INPUT&lt;br /&gt;
| G&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;background-color:#b600ff;&amp;quot; | &lt;br /&gt;
| DRAW&lt;br /&gt;
| 0&lt;br /&gt;
| Draw X[R0*16+R1],Y[R2*16+R3]&amp;lt;br /&amp;gt;with W[R4],H[R5]&amp;lt;br /&amp;gt;to X[R6*16+R7],Y[R8*16+R9&lt;br /&gt;
| G#&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;background-color:#ff00da;&amp;quot; | &lt;br /&gt;
| QSND&lt;br /&gt;
| 1&lt;br /&gt;
| enqueue_sound(*ARG1)&lt;br /&gt;
| Alt1&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;background-color:#ff006d;&amp;quot; | &lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Alt2&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;background-color:#dfdfdf;&amp;quot; | &lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Alt3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
To begin or stop execution, press &#039;&#039;&#039;Tab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To show console information, Press &#039;&#039;&#039;R&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To access primary functions or change a value in memory, click on the 64x64 grid. A context menu containing the following will appear:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;0-15&#039;&#039;&#039;: Change the selected memory value.&lt;br /&gt;
* &#039;&#039;&#039;X,Y PC&#039;&#039;&#039;: The current X, Y location and the raw index.&lt;br /&gt;
* &#039;&#039;&#039;Save&#039;&#039;&#039;: Save the current program to &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Load&#039;&#039;&#039;: Load the current program from &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reset&#039;&#039;&#039;: Clear the entire cart in memory.&lt;br /&gt;
* &#039;&#039;&#039;Show&#039;&#039;&#039;: Show the file location of &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the scale of the console, Press &#039;&#039;&#039;-&#039;&#039;&#039; or &#039;&#039;&#039;+&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To close the context menu, press &#039;&#039;&#039;Escape&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://josefnpat.itch.io/click4 Itch.io page]&lt;br /&gt;
* [https://github.com/josefnpat/click4 GitHub repo]&lt;br /&gt;
* [https://github.com/josefnpat/click4/blob/master/docs.md Documentation]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=File:Click4-screenshot.png&amp;diff=240</id>
		<title>File:Click4-screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=File:Click4-screenshot.png&amp;diff=240"/>
		<updated>2023-11-29T15:51:12Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: A screenshot of the Click4 interface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the Click4 interface&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{MIT}}&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=239</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=239"/>
		<updated>2023-11-28T21:52:41Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: /* List of FCs */ +link Click4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Click4]] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/incinirate/riko4 Riko4] by Bryan&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php?page=resources micro-scripting]&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ YETI-16] by yeti0904&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://github.com/yeti0904/yeti-16/ Free] [https://github.com/yeti0904/yeti-16/ MIT]&lt;br /&gt;
|Windows, macOS and Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=MediaWiki:Licenses&amp;diff=238</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=MediaWiki:Licenses&amp;diff=238"/>
		<updated>2023-11-28T21:48:44Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: added MIT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Unknown_copyright|I don&#039;t know exactly&lt;br /&gt;
* Free licenses:&lt;br /&gt;
** PD|PD: public domain&lt;br /&gt;
** CC BY|Creative Commons Attribution 2.0 Generic&lt;br /&gt;
** GFDL|GFDL: GNU Free Documentation License&lt;br /&gt;
** GPL|GPL: GNU General Public License&lt;br /&gt;
** LGPL|LGPL: GNU Lesser General Public License&lt;br /&gt;
** MIT|MIT: Permissive public license&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Click4&amp;diff=237</id>
		<title>Click4</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Click4&amp;diff=237"/>
		<updated>2023-11-28T21:46:00Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click4 (pronounced click-ah) is a fantasy console based around nibbles.&lt;br /&gt;
&lt;br /&gt;
==Capabilities==&lt;br /&gt;
* &#039;&#039;&#039;Program memory&#039;&#039;&#039;: 64x64 nibbles (2,048 bytes)&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039;: Shared with Program memory&lt;br /&gt;
* &#039;&#039;&#039;Screen&#039;&#039;&#039;: 64x64, 16 colors&lt;br /&gt;
* &#039;&#039;&#039;Instruction set&#039;&#039;&#039;: 16 instructions&lt;br /&gt;
* &#039;&#039;&#039;Sounds&#039;&#039;&#039;: Sound queue with 16 sounds (A-G#, plus a rest and three other noises)&lt;br /&gt;
&lt;br /&gt;
==Instructions==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Op&lt;br /&gt;
! Args&lt;br /&gt;
! ShortInfo&lt;br /&gt;
! Sound&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| NOP&lt;br /&gt;
| 0&lt;br /&gt;
| nop&lt;br /&gt;
| Rest&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fe0000;&amp;quot; | &lt;br /&gt;
| SET&lt;br /&gt;
| 2&lt;br /&gt;
| *ARG1=ARG2&lt;br /&gt;
| A&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#ff6d00;&amp;quot; | &lt;br /&gt;
| COPY&lt;br /&gt;
| 2&lt;br /&gt;
| *ARG1=*ARG2&lt;br /&gt;
| A#&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#ffda00;&amp;quot; | &lt;br /&gt;
| INC&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=*ARG1+1&lt;br /&gt;
| B&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#b6ff00;&amp;quot; | &lt;br /&gt;
| DEC&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=*ARG1-1&lt;br /&gt;
| C&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#48ff00;&amp;quot; | &lt;br /&gt;
| NAND&lt;br /&gt;
| 3&lt;br /&gt;
| *ARG1=*ARG2&amp;amp;*ARG3&lt;br /&gt;
| C#&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;background-color:#00ff24;&amp;quot; | &lt;br /&gt;
| CRSZ&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG==0?PC=PC+2&lt;br /&gt;
| D&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| style=&amp;quot;background-color:#00ff91;&amp;quot; | &lt;br /&gt;
| JMP&lt;br /&gt;
| 4&lt;br /&gt;
| PC=X[*ARG1*16+*ARG2]+Y[*ARG3*16+*ARG4]&lt;br /&gt;
| D#&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| style=&amp;quot;background-color:#00ffff;&amp;quot; | &lt;br /&gt;
| RJMP&lt;br /&gt;
| 1&lt;br /&gt;
| PC=PC+ARG1+1&lt;br /&gt;
| E&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;background-color:#0091ff;&amp;quot; | &lt;br /&gt;
| LOAD&lt;br /&gt;
| 0&lt;br /&gt;
| R0=X[R*16+R2]+Y[R3*16+R4]&lt;br /&gt;
| F&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#0024ff;&amp;quot; | &lt;br /&gt;
| SAVE&lt;br /&gt;
| 0&lt;br /&gt;
| X[R*16+R2]+Y[R3*16+R4]=R0&lt;br /&gt;
| F#&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| style=&amp;quot;background-color:#4800ff;&amp;quot; | &lt;br /&gt;
| INPUT&lt;br /&gt;
| 1&lt;br /&gt;
| *ARG1=INPUT&lt;br /&gt;
| G&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| style=&amp;quot;background-color:#b600ff;&amp;quot; | &lt;br /&gt;
| DRAW&lt;br /&gt;
| 0&lt;br /&gt;
| Draw X[R0*16+R1],Y[R2*16+R3]&amp;lt;br /&amp;gt;with W[R4],H[R5]&amp;lt;br /&amp;gt;to X[R6*16+R7],Y[R8*16+R9&lt;br /&gt;
| G#&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| style=&amp;quot;background-color:#ff00da;&amp;quot; | &lt;br /&gt;
| QSND&lt;br /&gt;
| 1&lt;br /&gt;
| enqueue_sound(*ARG1)&lt;br /&gt;
| Alt1&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| style=&amp;quot;background-color:#ff006d;&amp;quot; | &lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Alt2&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| style=&amp;quot;background-color:#dfdfdf;&amp;quot; | &lt;br /&gt;
| N/A&lt;br /&gt;
| 0&lt;br /&gt;
| n/a&lt;br /&gt;
| Alt3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
To begin or stop execution, press &#039;&#039;&#039;Tab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To show console information, Press &#039;&#039;&#039;R&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To access primary functions or change a value in memory, click on the 64x64 grid. A context menu containing the following will appear:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;0-15&#039;&#039;&#039;: Change the selected memory value.&lt;br /&gt;
* &#039;&#039;&#039;X,Y PC&#039;&#039;&#039;: The current X, Y location and the raw index.&lt;br /&gt;
* &#039;&#039;&#039;Save&#039;&#039;&#039;: Save the current program to &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Load&#039;&#039;&#039;: Load the current program from &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reset&#039;&#039;&#039;: Clear the entire cart in memory.&lt;br /&gt;
* &#039;&#039;&#039;Show&#039;&#039;&#039;: Show the file location of &amp;lt;code&amp;gt;cart.png&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the scale of the console, Press &#039;&#039;&#039;-&#039;&#039;&#039; or &#039;&#039;&#039;+&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To close the context menu, press &#039;&#039;&#039;Escape&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [https://josefnpat.itch.io/click4 Itch.io page]&lt;br /&gt;
* [https://github.com/josefnpat/click4 GitHub repo]&lt;br /&gt;
* [https://github.com/josefnpat/click4/blob/master/docs.md Documentation]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=231</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=231"/>
		<updated>2023-03-10T17:07:23Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: changing Vircon32 to internal link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[4BoD]] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/josefnpat/click4 Click4] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[LowRes NX]] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Micro]] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[PICO-8]] by Lexaloffle&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/incinirate/riko4 Riko4] by Bryan&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[SCRIPT-8]] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[TIC-80]] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Varvara]] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Vircon32]] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php?page=resources micro-scripting]&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=230</id>
		<title>Vircon32</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=230"/>
		<updated>2023-03-10T16:53:56Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: +cat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vircon32-logo.png|thumb|Vircon32 logo]]&lt;br /&gt;
&#039;&#039;&#039;Vircon32&#039;&#039;&#039; is a 32-bit system written by Carra that uses C as its development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games.&lt;br /&gt;
&lt;br /&gt;
The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card.&lt;br /&gt;
&lt;br /&gt;
The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality).&lt;br /&gt;
&lt;br /&gt;
The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vircon32.com/ Official website]&lt;br /&gt;
* [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fantasy consoles]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=229</id>
		<title>Vircon32</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Vircon32&amp;diff=229"/>
		<updated>2023-03-10T16:52:33Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: initial page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vircon32-logo.png|thumb|Vircon32 logo]]&lt;br /&gt;
&#039;&#039;&#039;Vircon32&#039;&#039;&#039; is a 32-bit system written by Carra that uses C as its development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games.&lt;br /&gt;
&lt;br /&gt;
The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card.&lt;br /&gt;
&lt;br /&gt;
The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality).&lt;br /&gt;
&lt;br /&gt;
The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vircon32.com/ Official website]&lt;br /&gt;
* [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=File:Vircon32-logo.png&amp;diff=228</id>
		<title>File:Vircon32-logo.png</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=File:Vircon32-logo.png&amp;diff=228"/>
		<updated>2023-03-10T16:50:13Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: The Vircon32 official logo from http://www.vircon32.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Vircon32 official logo from http://www.vircon32.com&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC BY}}&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=MediaWiki:Licenses&amp;diff=227</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=MediaWiki:Licenses&amp;diff=227"/>
		<updated>2023-03-10T16:46:45Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: adding some licenses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Unknown_copyright|I don&#039;t know exactly&lt;br /&gt;
* Free licenses:&lt;br /&gt;
** PD|PD: public domain&lt;br /&gt;
** CC BY|Creative Commons Attribution 2.0 Generic&lt;br /&gt;
** GFDL|GFDL: GNU Free Documentation License&lt;br /&gt;
** GPL|GPL: GNU General Public License&lt;br /&gt;
** LGPL|LGPL: GNU Lesser General Public License&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=215</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Main_Page&amp;diff=215"/>
		<updated>2023-02-26T19:26:31Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: removing script stuff; this page will be manually maintained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Welcome to {{SITENAME}}!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This wiki aims to be a central knowledge base for the world of fantasy consoles and computers. The first program to describe itself as a fantasy console was [[PICO-8]], released in April of 2015, and since then many more have appeared. Today, PICO-8 and [[TIC-80]] are in the top 20 engines used on itch.io.&lt;br /&gt;
&lt;br /&gt;
* [[FCWiki:FAQ|FAQ]]&lt;br /&gt;
&lt;br /&gt;
We&#039;re still working, so please mind the dust. In the meantime, feel free to check out the pages we have on [[:Category:Fantasy consoles|fantasy consoles]] and [[:Category:Fantasy computers|fantasy computers]]!&lt;br /&gt;
&lt;br /&gt;
== List of FCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Console Name&lt;br /&gt;
!FC Language&lt;br /&gt;
!License&lt;br /&gt;
!Platform(s)&lt;br /&gt;
!Display&lt;br /&gt;
|-&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console 4BoD] by Puarsliburf&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://puarsliburf.itch.io/4bod-fantaly-console Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://jamesl.me/atto atto] by James Livesey&lt;br /&gt;
|[https://github.com/James-Livesey/atto/tree/main/docs BASIC]&lt;br /&gt;
|[https://jamesl.me/atto Free], [https://github.com/James-Livesey/atto MIT] ![https://img.shields.io/github/stars/James-Livesey/atto GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang&lt;br /&gt;
|[https://paladin-t.github.io/b8/docs/manual BASIC]&lt;br /&gt;
|[https://store.steampowered.com/app/767240/ $14.99]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x128 (1.25:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitmelo.com/ Bitmelo] by David Byers&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://bitmelo.com/editor/ Free]&lt;br /&gt;
|Windows, Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ledoux.itch.io/bitsy Bitsy] by Adam Le Doux&lt;br /&gt;
|Instructions&lt;br /&gt;
|[http://ledoux.io/bitsy/editor.html Free], [https://github.com/le-doux/bitsy MIT] ![https://img.shields.io/github/stars/le-doux/bitsy GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 1bit sprites (8x8 per sprite)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc BLIP-4] by Yurix&lt;br /&gt;
|Instructions&lt;br /&gt;
|[https://itsyurix.itch.io/blip-4-fc NYOP]&lt;br /&gt;
|Windows&lt;br /&gt;
|16x16(1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://brainfuckconsole74.ch/ BrainFuckConsole74] by AndOr&lt;br /&gt;
|[https://brainfuckconsole74.ch/info.html Brainfuck]&lt;br /&gt;
|[https://brainfuckconsole74.ch/ Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|16x16 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://rxi.itch.io/cel7 cel7] by rxi&lt;br /&gt;
|[https://github.com/rxi/fe fe] (lisp-like)&lt;br /&gt;
|[https://rxi.itch.io/cel7 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/josefnpat/click4 Click4] by Josef Patoprsty&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/josefnpat/click4/releases Free], [https://github.com/josefnpat/click4 MIT] ![https://img.shields.io/github/stars/josefnpat/click4 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi&lt;br /&gt;
|C&lt;br /&gt;
|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github.com/anael-seghezzi/CToy zlib] ![https://img.shields.io/github/stars/anael-seghezzi/CToy GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0 DRAK-0] by Drew Wibbenmeyer&lt;br /&gt;
|ChaiScript, LuaJIT (coming soon)&lt;br /&gt;
|[https://github.com/drako0812/DRAK-0/releases NYOP], [https://github.com/drako0812/DRAK-0 MIT] ![https://img.shields.io/github/stars/drako0812/DRAK-0 GitHub stars]&lt;br /&gt;
|Windows&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://dreambox3d.dev/ DreamBox] by Hazel Stagner&lt;br /&gt;
|[https://dreambox3d.dev/getting_started Rust]&lt;br /&gt;
|[https://crit-chance-studios.itch.io/dreambox NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|640x480 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.fancade.com/ Fancade] by Martin Magni&lt;br /&gt;
|[http://wiki.fancade.com/ Visual Scripting]&lt;br /&gt;
|[http://www.fancade.com/ F2P]&lt;br /&gt;
|iOS, Android, [https://play.fancade.com Browser]&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk&lt;br /&gt;
|[https://fazic.fazibear.me/help BASIC]&lt;br /&gt;
|[https://fazic.fazibear.me/fazic Free]&lt;br /&gt;
|Browser&lt;br /&gt;
|320x240 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ Game Builder Garage] by Nintendo&lt;br /&gt;
|Visual&lt;br /&gt;
|[https://www.nintendo.com/store/products/game-builder-garage-switch/ $29.99]&lt;br /&gt;
|NS&lt;br /&gt;
|3D&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://viznut.fi/ibniz/ IBNIZ] by viznut&lt;br /&gt;
|[http://viznut.fi/ibniz/ibniz.txt Instructions]&lt;br /&gt;
|[http://viznut.fi/ibniz/ Free], [https://github.com/viznut/IBNIZ zlib] ![https://img.shields.io/github/stars/viznut/IBNIZ GitHub stars]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr Leikr] by Torbuntu&lt;br /&gt;
|(Official) Groovy, (unofficial) Java, Kotlin&lt;br /&gt;
|[https://github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache] ![https://img.shields.io/github/stars/Torbuntu/Leikr GitHub stars]&lt;br /&gt;
|Linux, Raspberry Pi, GameShell, Windows&lt;br /&gt;
|240x160 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://ramilego4game.itch.io/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT] ![https://img.shields.io/github/stars/RamiLego4Game/LIKO-12 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux, Android&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lowresnx.inutilis.com/ LowRes NX] ([http://lowres.inutilis.com LowRes Coder]) by Timo Kloss&lt;br /&gt;
|[https://lowresnx.inutilis.com/manual.php BASIC]&lt;br /&gt;
|[https://lowresnx.inutilis.com/ Free], [https://github.com/timoinutilis/lowres-nx LGPL3] ![https://img.shields.io/github/stars/timoinutilis/lowres-nx GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux, iOS&lt;br /&gt;
|160x128 (1:25.1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/LuaG-Console GPLv3] ![https://img.shields.io/github/stars/Vulcalien/LuaG-Console GitHub stars]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|160x160 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/shinkarom/luchok luchok] by Roman &amp;quot;shinkarom&amp;quot; Shynkarenko&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/shinkarom/luchok/releases Free], [https://github.com/shinkarom/luchok/releases GNU GPL 3]&lt;br /&gt;
|Linux&lt;br /&gt;
|64x32 (2:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft&lt;br /&gt;
|[https://arcade.makecode.com/---docs#doc:reference Blocks], JavaScript, TypeScript&lt;br /&gt;
|[https://arcade.makecode.com/ Free], [https://github.com/Microsoft/pxt-arcade MIT] ![https://img.shields.io/github/stars/Microsoft/pxt-arcade GitHub stars]&lt;br /&gt;
|Browser; Raspberry Pi 0, [https://arcade.makecode.com/hardware custom handhelds]&lt;br /&gt;
|160x120 (4:3)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.digitalmzx.com/ MegaZeux] by Alexis Janson&lt;br /&gt;
|[https://www.digitalmzx.com/help.php Robotic]&lt;br /&gt;
|[https://github.com/AliceLR/megazeux/ Free], [https://github.com/AliceLR/megazeux/ GPLv2] ![https://img.shields.io/github/stars/AliceLR/megazeux GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux, Browser, [https://github.com/AliceLR/megazeux/ ports]&lt;br /&gt;
|80x25 characters, Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Micro16] by bitblitter&lt;br /&gt;
|[https://itch.io/t/966540/preliminary-manual BASIC]&lt;br /&gt;
|[https://bitblitter.itch.io/micro16 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|80x30 character mode, 640x480 (4:3) 1bit, 320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ MicroW8] by exoticorn&lt;br /&gt;
|[https://exoticorn.github.io/microw8/docs/ CurlyWas]&lt;br /&gt;
|[https://exoticorn.github.io/microw8/ Free], [https://github.com/exoticorn/microw8/ Unlicense] ![https://img.shields.io/github/stars/exoticorn/microw8 GitHub stars]&lt;br /&gt;
|Browser; Windows, macOS, Linux&lt;br /&gt;
|320x240 (4:3) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro Mini Micro] by Joe Strout&lt;br /&gt;
|[https://miniscript.org/ MiniScript]&lt;br /&gt;
|[https://joestrout.itch.io/mini-micro NYOP]&lt;br /&gt;
|Windows, macOS, Linux, Browser&lt;br /&gt;
|960x640 (3:2), 8 layers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Minicube64] by ΛERIF°RM&lt;br /&gt;
|[https://aeriform.gitbook.io/minicube64/start Assembly]&lt;br /&gt;
|[https://aeriform.itch.io/minicube64 Free], [https://github.com/aeriform-io/minicube64 ?]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|64x64 (1:1), 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/nano/ nano Jammer] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/nano/doc/specification.md.html nano]&lt;br /&gt;
|[https://morgan3d.github.io/nano/ Free], [https://github.com/morgan3d/nano/ BSD] ![https://img.shields.io/github/stars/morgan3d/nano GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://docs.nibble.world/ Nibble] by Nibble Team&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/nibbleteam/nibble/releases Free], [https://github.com/nibbleteam/nibble/blob/master/LICENSE.md GPLv3] ![https://img.shields.io/github/stars/nibbleteam/nibble GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|400x240 (1.67:1) 24bit/7bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://octo-ide.com Octo] (CHIP-8) by John Earnest&lt;br /&gt;
|ASM&lt;br /&gt;
|[https://github.com/JohnEarnest/Octo Free], [https://github.com/JohnEarnest/Octo MIT] ![https://img.shields.io/github/stars/JohnEarnest/Octo GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x64 (2:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://lemonspawn.com/ok64/ OK64] by LemonSpawn&lt;br /&gt;
|[https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/summary-of-trse-syntax/ Turbo Rascal]&lt;br /&gt;
|[https://lemonspawn.com/ok64/ Free], [https://github.com/leuat/TRSE/ GPLv3] ![https://img.shields.io/github/stars/leuat/TRSE GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1) 8bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://mlepage.github.io/phosphor/ Free], [https://github.com/mlepage/phosphor MIT] ![https://img.shields.io/github/stars/mlepage/phosphor GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|192x128 (3:2)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php PICO-8] by Lexaloffle&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://www.lexaloffle.com/pico-8.php $14.99]&lt;br /&gt;
|Windows, macOS, Linux, Raspbery Pi; Browser&lt;br /&gt;
|128x128 (1:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 Pix64] by ZappedCow&lt;br /&gt;
|PNG&lt;br /&gt;
|[https://zappedcow.itch.io/pix64 NYOP]&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|64x64 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://pixelvision8.github.io/PixelVision8Website/ Free], [https://github.com/PixelVision8/PixelVision8 MS-PL] ![https://img.shields.io/github/stars/PixelVision8/PixelVision8 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x240 (1.07:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://pennie.itch.io/pq93 PQ93] by pennie&lt;br /&gt;
|MoonScript&lt;br /&gt;
|[https://pennie.itch.io/pq93 Free]&lt;br /&gt;
|Windows&lt;br /&gt;
|160x144 (1.11:1) 4bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 Prism-384] by Grapefruitopia Industries&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://grapefruitopia.itch.io/prism-384 $5]&lt;br /&gt;
|Windows, macOS, Linux, Raspberry Pi&lt;br /&gt;
|384x216 (16:9)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle&lt;br /&gt;
|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]&lt;br /&gt;
|[https://www.puzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT] ![https://img.shields.io/github/stars/increpare/PuzzleScript GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable, (DungeonScript) Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://hallucino.itch.io/px8 PX8] by hallucino&lt;br /&gt;
|Lua, Python&lt;br /&gt;
|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT] ![https://img.shields.io/github/stars/Gigoteur/PX8 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao&lt;br /&gt;
|Python&lt;br /&gt;
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT] ![https://img.shields.io/github/stars/kitao/pyxel GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|256x256 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 quadplay] by Casual Effects&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]&lt;br /&gt;
|[https://morgan3d.github.io/quadplay/console/quadplay.html?IDE=1 Free], [https://github.com/morgan3d/quadplay/ LGPL3] ![https://img.shields.io/github/stars/morgan3d/quadplay GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|384x224 (1.71:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/Lyatus/raccoon Raccoon] by Lutopia &amp;amp; Linheha&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense] ![https://img.shields.io/github/stars/Lyatus/raccoon GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/incinirate/riko4 Riko4] by Bryan&lt;br /&gt;
|Lua&lt;br /&gt;
|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT] ![https://img.shields.io/github/stars/incinirate/riko4 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|280x160 (1.75:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://script-8.github.io/ SCRIPT-8] by Gabriel Florit&lt;br /&gt;
|JavaScript&lt;br /&gt;
|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]&lt;br /&gt;
|Browser&lt;br /&gt;
|128x128 (1:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom&lt;br /&gt;
|[http://smilebasic.com/en/e-manual/ BASIC]&lt;br /&gt;
|[http://smilebasic.com/en/buynow/ $9.99], [https://www.nintendo.com/games/detail/smilebasic-4-switch/ $24.99]&lt;br /&gt;
|3DS, NS&lt;br /&gt;
|320x240 (4:3), 400x240 (1.67:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://tic80.com TIC-80] by Vadim Grigoruk&lt;br /&gt;
|Lua, MoonScript, JavaScript, Fennel, Wren, Squirrel&lt;br /&gt;
|[https://tic80.com/create Free, $5 (Pro)], [https://github.com/nesbox/TIC-80 MIT] ![https://img.shields.io/github/stars/nesbox/TIC-80 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux, Android, 3DS, Browser&lt;br /&gt;
|240x136 (1.76:1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.xxiivv.com/site/varvara.html Varvara] by Hundred Rabbits&lt;br /&gt;
|[https://compudanzas.net/uxn_tutorial.html Uxntal] (forth-like)&lt;br /&gt;
|Free, [https://git.sr.ht/~rabbits/uxn/tree/main/item/LICENSE MIT]&lt;br /&gt;
|Windows, macOS, Linux, NDS, GBA, Playdate, etc&lt;br /&gt;
|Configurable 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.vircon32.com Vircon32] by Carra&lt;br /&gt;
|[http://www.vircon32.com/guides.html C], Assembly&lt;br /&gt;
|Free, [http://www.vircon32.com BSD]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|640x360 (16:9) 32bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php?page=resources micro-scripting]&lt;br /&gt;
|[https://www.lexaloffle.com/voxatron.php $19.99]&lt;br /&gt;
|Windows, macOS, Linux&lt;br /&gt;
|Voxel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://wasm4.org WASM-4] by Bruno Garcia&lt;br /&gt;
|Any WebAssembly language: C/C++, Rust, Go, AssemblyScript&lt;br /&gt;
|[https://wasm4.org Free], [https://github.com/aduros/wasm4 MIT] ![https://img.shields.io/github/stars/aduros/wasm4 GitHub stars]&lt;br /&gt;
|Windows, macOS, Linux; Browser&lt;br /&gt;
|160x160 (1:1) 2bit&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin&lt;br /&gt;
|JavaScript (subset)&lt;br /&gt;
|Free, [https://github.com/nrkn/yuki-js MIT] ![https://img.shields.io/github/stars/nrkn/yuki-js GitHub stars]&lt;br /&gt;
|Browser&lt;br /&gt;
|Configurable&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[https://museumofzzt.com/ ZZT] by Potomac Computer Systems&lt;br /&gt;
|[https://apocalyptech.com/games/zzt/manual/langref.html ZZT-OOP]&lt;br /&gt;
|[https://museumofzzt.com/zzt/ Free], [https://github.com/asiekierka/reconstruction-of-zzt MIT] ![https://img.shields.io/github/stars/asiekierka/reconstruction-of-zzt GitHub stars]&lt;br /&gt;
|DOS, [https://zeta.asie.pl/ ports]&lt;br /&gt;
|80x25 characters&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- END https://github.com/paladin-t/fantasy --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Category:Fantasy_consoles&amp;diff=212</id>
		<title>Category:Fantasy consoles</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Category:Fantasy_consoles&amp;diff=212"/>
		<updated>2023-02-26T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: 3 revisions imported: import from previous wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fantasy consoles&#039;&#039;&#039; are best described as like an emulator, but for a console that does not exist. Fantasy consoles allow for the experience of creating and playing retro games while, for the most part, avoiding the hassle that comes with setting up to develop for a retro console. Fantasy consoles also allow for the specifications of their fictional hardware to be freely chosen by their developer. An example of a popular fantasy console is the originator of the term, [[PICO-8]].&lt;br /&gt;
&lt;br /&gt;
For more on the distinction between fantasy console and [[:Category:Fantasy computers|fantasy computer]], see [[FCWiki:ConsoleVsComputer]].&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Category:Fantasy_computers&amp;diff=208</id>
		<title>Category:Fantasy computers</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Category:Fantasy_computers&amp;diff=208"/>
		<updated>2023-02-26T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: 2 revisions imported: import from previous wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fantasy computers&#039;&#039;&#039; are mostly defined in terms of their relation to the earlier defined term of [[:Category:Fantasy consoles|fantasy console]]. Fantasy computers are typically more powerful than fantasy consoles, with built-in support for more than just a simple gamepad in the games (for instance, [[TIC-80]] allows you to use a keyboard, mouse, gamepad, or all 3 in your games, whereas [[PICO-8]] requires you to use clearly demarcated &amp;quot;devkit&amp;quot; features to get keyboard and mouse input).&lt;br /&gt;
&lt;br /&gt;
For more on the distinction between [[:Category:Fantasy consoles|fantasy console]] and fantasy computer, see [[FCWiki:ConsoleVsComputer]].&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Category:FCs_that_support_Lua&amp;diff=205</id>
		<title>Category:FCs that support Lua</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Category:FCs_that_support_Lua&amp;diff=205"/>
		<updated>2023-02-26T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: 5 revisions imported: import from previous wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FCs that support using Lua as the main programming language.&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Category:FCs_that_use_Lua&amp;diff=199</id>
		<title>Category:FCs that use Lua</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Category:FCs_that_use_Lua&amp;diff=199"/>
		<updated>2023-02-26T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: 1 revision imported: import from previous wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:FCs that support Lua]]&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Help:Infobox/user_style&amp;diff=194</id>
		<title>Help:Infobox/user style</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Help:Infobox/user_style&amp;diff=194"/>
		<updated>2023-02-26T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: 2 revisions imported: import from previous wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{heading|&lt;br /&gt;
==Infoboxes and user style ==&lt;br /&gt;
}}}&lt;br /&gt;
Users can have [[WP:User style|user CSS]] that hides&amp;lt;!--, moves, or makes collapsible--&amp;gt; any infoboxes in their own browsers.&lt;br /&gt;
&lt;br /&gt;
To hide all infoboxes, add the following to [[Special:MyPage/common.css]] (for all [[WP:Skin|skins]], or [[Special:MyPage/skin.css]] for just the current skin), on a line by itself:&lt;br /&gt;
&amp;lt;source lang=&amp;quot;css&amp;quot;&amp;gt;.infobox { display: none; }&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can add the following code to [[Special:MyPage/common.js|your common.js]] or into a browser user script that is executed by an extension like [[Greasemonkey]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;js&amp;quot;&amp;gt;$(&#039;.infobox&#039;).hide();&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be aware that although, per [[WP:Manual of Style/Infoboxes]], all information in an infobox ideally should also be found in the main body of an article, there isn&#039;t perfect compliance with this guideline. For example, the full taxonomic hierarchy in {{tl|Taxobox}}, and the OMIM and other medical database codes of {{tl|Infobox disease}} are often not found in the main article content. The infobox is also often the location of the most significant, even only, image in an article.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Needs Special:Mypage/common.js options for:&lt;br /&gt;
* Making infoboxes collapsible&lt;br /&gt;
** Making them auto-collapsed&lt;br /&gt;
* Moving infoboxes to bottom of page&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation|content=&lt;br /&gt;
This documentation snippet is transcluded at [[Help:Infobox]], [[Template:Infobox/doc]], [[WP:Customisation#Hiding specific messages]], [[Help:User style]], [[WP:Manual of Style/Infoboxes]], and other places where this information is relevant.&lt;br /&gt;
&lt;br /&gt;
As a template, this snippet takes a {{para|heading}} parameter to replace the level-2 &amp;lt;code&amp;gt;==Infoboxes and user style==&amp;lt;/code&amp;gt; section heading code, as needed. E.g, for a &amp;lt;code&amp;gt;=== ... ===&amp;lt;/code&amp;gt; level-3 heading: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;heading={{=}}{{=}}{{=}}Infoboxes and user style{{=}}{{=}}{{=}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{En-WP attribution notice|Help:Infobox/user style}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
	<entry>
		<id>https://fantasyconsoles.org/w/index.php?title=Template:Editnotice&amp;diff=191</id>
		<title>Template:Editnotice</title>
		<link rel="alternate" type="text/html" href="https://fantasyconsoles.org/w/index.php?title=Template:Editnotice&amp;diff=191"/>
		<updated>2023-02-26T15:38:55Z</updated>

		<summary type="html">&lt;p&gt;Pixelbath: 1 revision imported: import from previous wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{FULLROOTPAGENAME}}|Template:Editnotices&lt;br /&gt;
 |{{Editnotice/notice&lt;br /&gt;
  |expiry={{{expiry|¬}}}&lt;br /&gt;
  |redirect={{{redirect|}}}&lt;br /&gt;
 }}&lt;br /&gt;
}}{{#ifexpr:{{#ifeq:{{FULLROOTPAGENAME}}|Template:Editnotices&lt;br /&gt;
  |1&lt;br /&gt;
  |0&lt;br /&gt;
 }}+{{#switch:{{{expiry|¬}}}&lt;br /&gt;
  |indefinite = 1&lt;br /&gt;
  |&lt;br /&gt;
  |¬          = 1 &amp;lt;!-- Expiry not specified --&amp;gt;&lt;br /&gt;
  |#default   = {{#iferror:{{#time:U|{{{expiry}}}}}&lt;br /&gt;
   |0 &amp;lt;!-- Invalid expiry time --&amp;gt;&lt;br /&gt;
   |{{#ifexpr:{{#time:U|{{{expiry}}}}}-{{#time:U|{{CURRENTTIMESTAMP}}}}&amp;gt;0&lt;br /&gt;
    |1 &amp;lt;!-- Notice current --&amp;gt;&lt;br /&gt;
    |0 &amp;lt;!-- Notice expired --&amp;gt;&lt;br /&gt;
   }}&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
 |{{fmbox&lt;br /&gt;
  |type      = {{{type|editnotice}}}&lt;br /&gt;
  |id        = {{{id|}}}&lt;br /&gt;
  |textstyle = {{{textstyle|}}}&lt;br /&gt;
  |style     = {{{style|}}}&lt;br /&gt;
  |class     = {{{class|}}}&lt;br /&gt;
  |image     = {{#if:{{{image|}}}&lt;br /&gt;
   |{{#invoke:InfoboxImage|InfoboxImage|image={{{image}}}|size={{{imagesize|}}}|sizedefault=40x40px}}&lt;br /&gt;
   |none&lt;br /&gt;
  }}&lt;br /&gt;
  |imageright= {{#if:{{{imageright|}}}&lt;br /&gt;
   |{{#invoke:InfoboxImage|InfoboxImage|image={{{imageright}}}|size={{{imagerightsize|}}}|sizedefault=40x40px}}&lt;br /&gt;
  }}&lt;br /&gt;
  |text      = {{#if:{{{header|}}}&lt;br /&gt;
   |&amp;lt;div style=&amp;quot;font-weight: bold; {{{headerstyle|}}}&amp;quot;&amp;gt;{{{header}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{{text|{{{1}}}}}}&lt;br /&gt;
 }}&lt;br /&gt;
}}{{#ifeq:{{FULLROOTPAGENAME}}|Template:Editnotices|{{#switch:{{{expiry|¬}}}&lt;br /&gt;
  |indefinite&lt;br /&gt;
  |&lt;br /&gt;
  |¬          = &amp;lt;!-- Expiry not specified --&amp;gt;&lt;br /&gt;
  |#default   = {{#iferror:{{#time:U|{{{expiry}}}}}&lt;br /&gt;
   | &amp;lt;!-- Invalid expiry time --&amp;gt;&lt;br /&gt;
   |{{#ifexpr:{{#time:U|{{{expiry}}}}}-{{#time:U|{{CURRENTTIMESTAMP}}}}&amp;gt;0&lt;br /&gt;
    | &amp;lt;!-- Notice current --&amp;gt;&lt;br /&gt;
    |[[Category:Expired editnotices]] &amp;lt;!-- Notice expired --&amp;gt;&lt;br /&gt;
   }}&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
{{En-WP attribution notice|Template:Editnotice}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pixelbath</name></author>
	</entry>
</feed>