Editing
TheGameRazer
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==GPU's OAM Sprite Objects== .__________________. .==========|OAM_Sprite_Objects|__________________________. |Byte[1]."."Byte[0]""""""""""""""""""""""""""""""""""""""|_________________. |\7654 3210 \7654 3210 \"-"BIT"Not"Used""| |\XXXX XXXX \XXXX XXXX . Sprite Address [____0-67108863] \ X BIT Used | |Byte[3]. . Byte[2] / Local GPU Address (0x3FFFFFF) \ = BIT Unavaible | |\---- -XXX \XXXX XXXX / \_________________| |\XXXX X--- \---- ---- ColorPallet [____0-___31] (0x001F)| | | |Byte[4] | |\7654 3210 | |\---- XXXX Alpha. . . . . . . . . [____0-___15] (0x000F)| |\XXXX ---- Layer. . . . . . . . . [____0-___15] (0x000F)| | | |Byte[6]. . Byte[5] | |\7654 3210 \7654 3210 | |\---- ---- \XXXX XXXX Width . . . [____0- 255] (0x00FF)| |\XXXX XXXX \---- ---- Height. . . [____0-__255] (0x00FF)| | | |Byte[8]. . Byte[7] | |\7654 3210 \7654 3210 Resized (0 = Ignore) | |\---- ---- \XXXX XXXX \Width . . [____0- 255] (0x00FF)| |\XXXX XXXX \---- ---- \Height . . [____0-__255] (0x00FF)| | | |Byte[A]. . Byte[9] | |\7654 3210 \7654 3210 | |\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)| |\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)|______________. | |"""1280"is"""| |Byte[C]. . Byte[B] | the highest | |\7654 3210 \7654 3210 |_____________| |\-+XX XXXX \XXXX XXXX Y Cords . . [____0-16383] (0x7FFF)| |\X--- ---- \---- ---- Flip Y. . . [____0-___15] (0x000F)| |________________________________________________________|._______________________________________. |"0x9800000."//GPU"MEMORY"LOCATION"""""""""""""""| | Layers' PtrLength | | +32*15*3 . //CPLength (32 Color Pallets) | | Address = 32-bits (actually 28-bit) | | +40. . . . //PtrLength [Address,Width,Height] | | Width..Height = 32-bits (16-bit each) | | +OAM Objects(MAX:0xFFFF)*13 | | Total 64-bits 8 bytes per Layer | | = SpriteData Area | | 8*5 layers = 40 | |________________________________________________| |_______________________________________| [[Category:Fantasy consoles]] [[Category:16 bit consoles]] [[Category:Memory-mapped systems]]
Summary:
Please note that all contributions to Fantasy Console Wiki are considered to be released under the Creative Commons Zero (Public Domain) (see
FCWiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information