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[[File:4BoD_Logo.PNG|thumb|Logo]] '''4BoD''' (4 Bits of DOOM) is a hyper-minimalist fantasy console inspired by Milton Bradley Microvision. It was created as an entry for [https://itch.io/jam/fc-dev-jam FC Dev jam] by [https://itch.io/profile/puarsliburf puarsliburf games] in 2017. Now there are lots of reimplementations, programming languages, and games. ==Capabilities== '''Program memory''': 3072b (256 12-bit instructions).<br> '''RAM''': 16 nibbles (64b).<br> '''Screen''': 16x16 (1:1) 1-bit.<br> '''Instruction set''': 16 instructions.<br> '''Sounds''': no. ==Instruction Set== Instructions set (from documentation file by puarsliburf): OP |A |B |Description 0000 - NOP 0001 AAAA - Sets the accumulator to the value stored at memory position AAAA 0010 AAAA - Sets memory position AAAA to the value stored in the accumulator 0011 AAAA - Sets the accumulator to AAAA 0100 - Sets the accumulator to the buttons that have been pressed - Ones place = left button - Twos place = right button - Fours place = up button - Eights place = down button 0101 - Increments the accumulator (Do this 15 times to make a subtraction by overflow) 0110 - Clears the screen 0111 - Shifts the accumulator left 1000 - Shifts the accumulator right 1001 AAAA BBBB - Sets the accumulator to pixel position memory AAAA, memory BBBB 1010 AAAA BBBB - Flips pixel position memory AAAA, memory BBBB 1011 AAAA - Sets a flag called AAAA (Flag 15 is forever 0, bug) 1100 AAAA - Jumps to flag memory position AAAA 1101 AAAA - Only perform next action if memory position AAAA is equal to the accumulator 1110 AAAA - Only perform next action if memory position AAAA is greater than the accumulator 1111 AAAA - Only perform next action if memory position AAAA is less than the accumulator ==4BoD FC Family== * '''4BoD''' by Puarsliburf. ** [https://github.com/oshaboy/4bod-reimplementation 4bod reimplementation] by [https://esolangs.org/wiki/User:Oshaboy Oshaboy]: 4bod reimplementation written in Python. ** [https://github.com/Sam36502/4BOD-C 4BOD-C] by [https://github.com/Sam36502 Sam36502]: C-reimplementation of 4BOD Fantasy Console using raylib. ** [https://github.com/Sam36502/4BOD-Go 4BOD-Go] by [https://github.com/Sam36502 Sam36502]: A Golang reimplementation of 4BOD fantasy console. ** [https://github.com/ItsYurix/NibbleStudio 4BoD-SB](NibbleStudio Micro0.1) by [https://github.com/ItsYurix Yurix]: Implementation in Small Basic with pauses, restarts. *** [https://github.com/ItsYurix/NibbleStudio 4BoD-CS](NibbleStudio Micro0.2+) by [https://github.com/ItsYurix Yurix]: A C# reimplementation, works faster. * [https://github.com/Sam36502/4BID-N 4BID-N] by [https://github.com/Sam36502 Sam36502]: A 4-Bit Fantasy Console heavily inspired by the 4BoD console by Puarsliburf. ** [https://github.com/Sam36502/4RCH 4RCH] by [https://github.com/Sam36502 Sam36502]: A 4-bit fantasy console/computer. * [https://itsyurix.itch.io/blip-4-fc BLIP-4] by [https://github.com/ItsYurix Yurix]: Fantasy console inspired by Microvision, NES, 4BoD, 4BID-N. [[Category:Fantasy consoles]] [[Category:4 bit consoles]] [[Category:Memory-mapped systems]]
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