4BoD: Difference between revisions
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Instructions set (from) | Instructions set (from) | ||
OP |A |B |Description | |||
OP |A |B |Description | 0000 - NOP | ||
0000 - NOP | 0001 AAAA - Sets the accumulator to the value stored at memory position A | ||
0010 AAAA - Sets memory position A to the value stored in the accumulator | |||
0001 AAAA - Sets the accumulator to the value stored at memory position A | 0011 AAAA - Sets the accumulator to A | ||
0010 AAAA - Sets memory position A to the value stored in the accumulator | 0100 - Sets the accumulator to the buttons that have been pressed | ||
0011 AAAA - Sets the accumulator to A | - Ones place = left button | ||
0100 - Sets the accumulator to the buttons that have been pressed | - Twos place = right button | ||
- Fours place = up button | |||
- Eights place = down button | |||
0101 - Increments the accumulator (Do this 15 times to make a subtraction by overflow) | |||
0110 - Clears the screen | |||
0101 - Increments the accumulator (Do this 15 times to make a subtraction by overflow) | 0111 - Shifts the accumulator left | ||
1000 - Shifts the accumulator right | |||
0110 - Clears the screen | 1001 AAAA BBBB - Sets the accumulator to pixel position memory A, memory B | ||
0111 - Shifts the accumulator left | 1010 AAAA BBBB - Flips pixel position memory A, memory B | ||
1000 - Shifts the accumulator right | 1011 AAAA - Sets a flag called A (Flag 15 is reserved, if you jump to it the program ends) | ||
1001 AAAA BBBB - Sets the accumulator to pixel position memory A, memory B | 1100 AAAA - Jumps to flag memory position A | ||
1010 AAAA BBBB - Flips pixel position memory A, memory B | 1101 AAAA - Only perform next action if memory position A is equal to the accumulator | ||
1110 AAAA - Only perform next action if memory position A is greater than the accumulator | |||
1011 AAAA - Sets a flag called A (Flag 15 is reserved, if you jump to it the program ends) | 1111 AAAA - Only perform next action if memory position A is less than the accumulator | ||
1100 AAAA - Jumps to flag memory position A | |||
1101 AAAA - Only perform next action if memory position A is equal to the accumulator | |||
1110 AAAA - Only perform next action if memory position A is greater than the accumulator | |||
1111 AAAA - Only perform next action if memory position A is less than the accumulator | |||
[[Category:Fantasy consoles]] | [[Category:Fantasy consoles]] | ||
[[Category:4 bit consoles]] | [[Category:4 bit consoles]] |
Revision as of 05:23, 19 March 2023
4BoD (4 Bits of DOOM) is a hyper-minimalist fantasy console inspired by Milton Bradley Microvision. It was created as an entry for FC Dev jam by puarsliburf games in 2017.
Capabilities
Program memory: 3072b (256 12-bit instructions).
RAM: 16 nibbles (64b).
Screen: 16x16 (1:1) 1-bit.
Instruction set: 16 instructions.
Sounds: no.
Instruction Set
Instructions set (from)
OP |A |B |Description 0000 - NOP 0001 AAAA - Sets the accumulator to the value stored at memory position A 0010 AAAA - Sets memory position A to the value stored in the accumulator 0011 AAAA - Sets the accumulator to A 0100 - Sets the accumulator to the buttons that have been pressed - Ones place = left button - Twos place = right button - Fours place = up button - Eights place = down button 0101 - Increments the accumulator (Do this 15 times to make a subtraction by overflow) 0110 - Clears the screen 0111 - Shifts the accumulator left 1000 - Shifts the accumulator right 1001 AAAA BBBB - Sets the accumulator to pixel position memory A, memory B 1010 AAAA BBBB - Flips pixel position memory A, memory B 1011 AAAA - Sets a flag called A (Flag 15 is reserved, if you jump to it the program ends) 1100 AAAA - Jumps to flag memory position A 1101 AAAA - Only perform next action if memory position A is equal to the accumulator 1110 AAAA - Only perform next action if memory position A is greater than the accumulator 1111 AAAA - Only perform next action if memory position A is less than the accumulator