TIC-80: Difference between revisions
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'''TIC-80''' is a free and open-source multi-language fantasy computer. Like [[PICO-8]], it has all the tools necessary to create small, retro videogames. | '''TIC-80''' is a free and open-source multi-language fantasy computer. Like [[PICO-8]], it has all the tools necessary to create small, retro videogames. | ||
These videogames are then saved in a cartridge file and can be uploaded to | These videogames are then saved in a cartridge file and can be uploaded to the main website, or can be packed into a player for multiple platforms and distributed anywhere. | ||
[[File:TIC-80 Icon.svg|thumb|The TIC-80 icon which is used on the example Hello World cart and Config file.]] | [[File:TIC-80 Icon.svg|thumb|The TIC-80 icon which is used on the example Hello World cart and Config file.]] | ||
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* [https://www.webassembly.org/ WASM] (using a language that compiles to it) | * [https://www.webassembly.org/ WASM] (using a language that compiles to it) | ||
[[Category:Fantasy computers]][[Category:FCs that support Lua]][[Category:FCs that support | == External links == | ||
* [https://tic80.com Official website] | |||
* [[w:TIC-80|TIC-80 on English Wikipedia]] | |||
[[Category:Fantasy computers]][[Category:FCs that support Lua]][[Category:FCs that support MoonScript]][[Category:FCs that support Fennel]][[Category:FCs that support Squirrel]][[Category:FCs that support Wren]][[Category:FCs that support WASM]][[Category:FCs that support Ruby]][[Category:FCs that support JavaScript]] |
Revision as of 22:17, 1 July 2022
TIC-80 is a free and open-source multi-language fantasy computer. Like PICO-8, it has all the tools necessary to create small, retro videogames. These videogames are then saved in a cartridge file and can be uploaded to the main website, or can be packed into a player for multiple platforms and distributed anywhere.
Technical limitations
- Display: 240x136 pixels, 16 colors palette.
- Input: 4 gamepads with 8 buttons / mouse / keyboard.
- Sprites: 256 8x8 tiles and 256 8x8 sprites.
- Map: 240x136 cells, 1920x1088 pixels.
- Sound: 4 channels with configurable waveforms.
- Code: 64 kilobytes of characters.
Programming languages
TIC-80 uses Lua 5.3, with the standard library built-in.
It isn't just limited to Lua though, games can also be programmed using:
- Ruby
- JavaScript
- Moonscript
- Fennel
- Squirrel
- Wren
- WASM (using a language that compiles to it)