4BoD: Difference between revisions

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[[File:4BoD_Logo.PNG|thumb|Logo]]
[[File:4BoD_Logo.PNG|thumb|Logo]]


'''4BoD''' (4 Bits of DOOM) is a hyper-minimalist fantasy console inspired by Milton Bradley Microvision. It was created as an entry for [https://itch.io/jam/fc-dev-jam FC Dev jam] by [https://itch.io/profile/puarsliburf puarsliburf games] in 2017.
'''4BoD''' (4 Bits of DOOM) is a hyper-minimalist fantasy console inspired by Milton Bradley Microvision. It was created as an entry for [https://itch.io/jam/fc-dev-jam FC Dev jam] by [https://itch.io/profile/puarsliburf puarsliburf games] in 2017. Now there are lots of reimplementations, programming languages, and games.


==Capabilities==
==Capabilities==
Line 11: Line 11:


==Instruction Set==
==Instruction Set==
Instructions set (from)
Instructions set (from documentation file by puarsliburf):


<code>
    OP  |A  |B  |Description
OP  |A  |B  |Description
    0000          - NOP
0000          - NOP
    0001 AAAA      - Sets the accumulator to the value stored at memory position AAAA
    0010 AAAA      - Sets memory position AAAA to the value stored in the accumulator
    0011 AAAA      - Sets the accumulator to AAAA
    0100          - Sets the accumulator to the buttons that have been pressed
                - Ones place = left button
                - Twos place = right button
                - Fours place = up button
                - Eights place = down button
    0101          - Increments the accumulator (Do this 15 times to make a subtraction by overflow)
    0110          - Clears the screen
    0111          - Shifts the accumulator left
    1000          - Shifts the accumulator right
    1001 AAAA BBBB - Sets the accumulator to pixel position memory AAAA, memory BBBB
    1010 AAAA BBBB - Flips pixel position memory AAAA, memory BBBB
    1011 AAAA      - Sets a flag called AAAA (Flag 15 is forever 0, bug)
    1100 AAAA      - Jumps to flag memory position AAAA
    1101 AAAA      - Only perform next action if memory position AAAA is equal to the accumulator
    1110 AAAA      - Only perform next action if memory position AAAA is greater than the accumulator
    1111 AAAA      - Only perform next action if memory position AAAA is less than the accumulator


0001 AAAA      - Sets the accumulator to the value stored at memory position A
==4BoD FC Family==
0010 AAAA      - Sets memory position A to the value stored in the accumulator
* '''4BoD''' by Puarsliburf.
0011 AAAA      - Sets the accumulator to A
** [https://github.com/oshaboy/4bod-reimplementation 4bod reimplementation] by [https://esolangs.org/wiki/User:Oshaboy Oshaboy]: 4bod reimplementation written in Python.
0100          - Sets the accumulator to the buttons that have been pressed
** [https://github.com/Sam36502/4BOD-C 4BOD-C] by [https://github.com/Sam36502 Sam36502]: C-reimplementation of 4BOD Fantasy Console using raylib.
          - Ones place = left button
** [https://github.com/Sam36502/4BOD-Go 4BOD-Go] by [https://github.com/Sam36502 Sam36502]: A Golang reimplementation of 4BOD fantasy console.
          - Twos place = right button
** [https://github.com/ItsYurix/NibbleStudio 4BoD-SB](NibbleStudio Micro0.1) by [https://github.com/ItsYurix Yurix]: Implementation in Small Basic with pauses, restarts.
          - Fours place = up button
*** [https://github.com/ItsYurix/NibbleStudio 4BoD-CS](NibbleStudio Micro0.2+) by [https://github.com/ItsYurix Yurix]: A C# reimplementation, works faster.
          - Eights place = down button
* [https://github.com/Sam36502/4BID-N 4BID-N] by [https://github.com/Sam36502 Sam36502]: A 4-Bit Fantasy Console heavily inspired by the 4BoD console by Puarsliburf.
0101          - Increments the accumulator (Do this 15 times to make a subtraction by overflow)
** [https://github.com/Sam36502/4RCH 4RCH] by [https://github.com/Sam36502 Sam36502]: A 4-bit fantasy console/computer.
 
* [https://itsyurix.itch.io/blip-4-fc BLIP-4] by [https://github.com/ItsYurix Yurix]: Fantasy console inspired by Microvision, NES, 4BoD, 4BID-N.
0110          - Clears the screen
0111          - Shifts the accumulator left
1000          - Shifts the accumulator right
1001 AAAA BBBB - Sets the accumulator to pixel position memory A, memory B
1010 AAAA BBBB - Flips pixel position memory A, memory B
 
1011 AAAA      - Sets a flag called A (Flag 15 is reserved, if you jump to it the program ends)
1100 AAAA      - Jumps to flag memory position A
 
1101 AAAA      - Only perform next action if memory position A is equal to the accumulator
1110 AAAA      - Only perform next action if memory position A is greater than the accumulator
1111 AAAA      - Only perform next action if memory position A is less than the accumulator
</code>


[[Category:Fantasy consoles]]
[[Category:Fantasy consoles]]
[[Category:4 bit consoles]]
[[Category:4 bit consoles]]
[[Category:Memory-mapped systems]]

Latest revision as of 11:01, 29 November 2023

Logo

4BoD (4 Bits of DOOM) is a hyper-minimalist fantasy console inspired by Milton Bradley Microvision. It was created as an entry for FC Dev jam by puarsliburf games in 2017. Now there are lots of reimplementations, programming languages, and games.

Capabilities[edit]

Program memory: 3072b (256 12-bit instructions).
RAM: 16 nibbles (64b).
Screen: 16x16 (1:1) 1-bit.
Instruction set: 16 instructions.
Sounds: no.

Instruction Set[edit]

Instructions set (from documentation file by puarsliburf):

   OP  |A   |B   |Description
   0000           - NOP
   0001 AAAA      - Sets the accumulator to the value stored at memory position AAAA
   0010 AAAA      - Sets memory position AAAA to the value stored in the accumulator
   0011 AAAA      - Sets the accumulator to AAAA
   0100           - Sets the accumulator to the buttons that have been pressed
   	             - Ones place = left button
   	             - Twos place = right button
   	             - Fours place = up button
   	             - Eights place = down button
   0101           - Increments the accumulator (Do this 15 times to make a subtraction by overflow)
   0110           - Clears the screen
   0111           - Shifts the accumulator left
   1000           - Shifts the accumulator right
   1001 AAAA BBBB - Sets the accumulator to pixel position memory AAAA, memory BBBB
   1010 AAAA BBBB - Flips pixel position memory AAAA, memory BBBB
   1011 AAAA      - Sets a flag called AAAA (Flag 15 is forever 0, bug)
   1100 AAAA      - Jumps to flag memory position AAAA
   1101 AAAA      - Only perform next action if memory position AAAA is equal to the accumulator
   1110 AAAA      - Only perform next action if memory position AAAA is greater than the accumulator
   1111 AAAA      - Only perform next action if memory position AAAA is less than the accumulator

4BoD FC Family[edit]

  • 4BoD by Puarsliburf.
  • 4BID-N by Sam36502: A 4-Bit Fantasy Console heavily inspired by the 4BoD console by Puarsliburf.
  • BLIP-4 by Yurix: Fantasy console inspired by Microvision, NES, 4BoD, 4BID-N.