PICO-8: Difference between revisions

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'''PICO-8''' is a fantasy console created by Lexaloffle Games. The first to describe itself as a "fantasy console", PICO-8's success led to many other fantasy consoles being created in the years since. The harsh limitations of PICO-8 were specifically chosen, according to its website, to be "fun to work with, [...] encourage small but expressive designs, and to give cartridges made with PICO-8 their own particular look and feel."<ref name="pico8site">"PICO-8 Fantasy Console", https://www.lexaloffle.com/pico-8.php</ref>
[[File:PICO-8 logo.png|thumb|right|PICO-8 logo]] '''PICO-8''' is a fantasy console created by Lexaloffle Games. The first to describe itself as a "fantasy console", PICO-8's success led to many other fantasy consoles being created in the years since. The harsh limitations of PICO-8 were specifically chosen, according to its website, to be "fun to work with, [...] encourage small but expressive designs, and to give cartridges made with PICO-8 their own particular look and feel."<ref name="pico8site">"PICO-8 Fantasy Console", https://www.lexaloffle.com/pico-8.php</ref>


== Capabilities ==
== Capabilities ==

Revision as of 21:37, 24 May 2022

PICO-8 logo

PICO-8 is a fantasy console created by Lexaloffle Games. The first to describe itself as a "fantasy console", PICO-8's success led to many other fantasy consoles being created in the years since. The harsh limitations of PICO-8 were specifically chosen, according to its website, to be "fun to work with, [...] encourage small but expressive designs, and to give cartridges made with PICO-8 their own particular look and feel."[1]

Capabilities

PICO-8 games are limited to a 128-by-128 pixel display with 16 colors available to be used out of a total of 32. In addition, games can take advantage of a 4-channel synth for music and sound effects, a 128x32 map with built-in functions for drawing and manipulation, and 256 8x8 sprites.[1]

Programming

PICO-8 games are programmed in a special flavor of the Lua programming language. Programs are limited to 8192 "tokens". Tokens are:

  • Literal values, such as `nil`, booleans, strings, or numbers
  • Variables
  • Operators
  • Opening brackets (closing brackets are not counted as tokens)
  • Keywords except `local` and `end`

In addition, programs cannot be larger than 64 KB, and must compress to 15 KB or smaller.[2]

Publishing

PICO-8 games can be published on the Lexaloffle BBS, which can be accessed within PICO-8 using the "SPLORE" cart explorer. Additionally, PICO-8 games can be exported to HTML or to binaries for Windows, Mac, and Linux.[2]

References