Editing TheGameRazer
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Latest revision | Your text | ||
Line 189: | Line 189: | ||
| | | | | | ||
|Byte[8]. . Byte[7] | | |Byte[8]. . Byte[7] | | ||
|\7654 3210 \7654 3210 | | |\7654 3210 \7654 3210 | | ||
|\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)| | |\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)| | ||
|\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)|______________. | |\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)|______________. | ||
| |"""1280"is"""| | | |"""1280"is"""| | ||
|Byte[ | |Byte[A]. . Byte[9] | the highest | | ||
|\7654 3210 \7654 3210 |_____________| | |\7654 3210 \7654 3210 |_____________| | ||
|\-+XX XXXX \XXXX XXXX | |\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)| | ||
|\X--- ---- \---- ---- Flip | |\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)| | ||
|________________________________________________________|._______________________________________. | |________________________________________________________|._______________________________________. | ||
|"0x9800000."//GPU"MEMORY"LOCATION"""""""""""""""| | Layers' PtrLength | | |"0x9800000."//GPU"MEMORY"LOCATION"""""""""""""""| | Layers' PtrLength | | ||
| +32*15*3 . //CPLength (32 Color Pallets) | | Address = 32-bits (actually 28-bit) | | | +32*15*3 . //CPLength (32 Color Pallets) | | Address = 32-bits (actually 28-bit) | | ||
| +40. . . . //PtrLength [Address,Width,Height] | | Width..Height = 32-bits (16-bit each) | | | +40. . . . //PtrLength [Address,Width,Height] | | Width..Height = 32-bits (16-bit each) | | ||
| +OAM Objects(MAX:0xFFFF)* | | +OAM Objects(MAX:0xFFFF)*11 | | Total 64-bits 8 bytes per Layer | | ||
| = SpriteData Area | | 8*5 layers = 40 | | | = SpriteData Area | | 8*5 layers = 40 | | ||
|________________________________________________| |_______________________________________| | |________________________________________________| |_______________________________________| |