Editing TheGameRazer

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  |                                                        |
  |                                                        |
  |Byte[8]. . Byte[7]                                      |
  |Byte[8]. . Byte[7]                                      |
|\7654 3210 \7654 3210 Resized (0 = Ignore)              |
|\---- ---- \XXXX XXXX \Width  . . [____0-  255] (0x00FF)|
|\XXXX XXXX \---- ---- \Height . . [____0-__255] (0x00FF)|
|                                                        |
|Byte[A]. . Byte[9]                                      |
  |\7654 3210 \7654 3210                                  |
  |\7654 3210 \7654 3210                                  |
  |\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)|
  |\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)|
  |\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)|______________.
  |\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)|______________.
  |                                                        |"""1280"is"""|
  |                                                        |"""1280"is"""|
  |Byte[C]. . Byte[B]                                      | the highest |
  |Byte[A]. . Byte[9]                                      | the highest |
  |\7654 3210 \7654 3210                                  |_____________|
  |\7654 3210 \7654 3210                                  |_____________|
  |\-+XX XXXX \XXXX XXXX Y Cords . . [____0-16383] (0x7FFF)|
  |\-+XX XXXX \XXXX XXXX X Cords . . [____0-16383] (0x7FFF)|
  |\X--- ---- \---- ---- Flip Y. . . [____0-___15] (0x000F)|
  |\X--- ---- \---- ---- Flip X. . . [____0-___15] (0x000F)|
  |________________________________________________________|._______________________________________.
  |________________________________________________________|._______________________________________.
     |"0x9800000."//GPU"MEMORY"LOCATION"""""""""""""""|    | Layers' PtrLength                    |
     |"0x9800000."//GPU"MEMORY"LOCATION"""""""""""""""|    | Layers' PtrLength                    |
     | +32*15*3 . //CPLength (32 Color Pallets)      |    | Address = 32-bits (actually 28-bit)  |
     | +32*15*3 . //CPLength (32 Color Pallets)      |    | Address = 32-bits (actually 28-bit)  |
     | +40. . . . //PtrLength [Address,Width,Height]  |    | Width..Height = 32-bits (16-bit each) |
     | +40. . . . //PtrLength [Address,Width,Height]  |    | Width..Height = 32-bits (16-bit each) |
     | +OAM Objects(MAX:0xFFFF)*13                   |    | Total 64-bits 8 bytes per Layer      |
     | +OAM Objects(MAX:0xFFFF)*11                   |    | Total 64-bits 8 bytes per Layer      |
     | = SpriteData Area                              |    | 8*5 layers = 40                      |
     | = SpriteData Area                              |    | 8*5 layers = 40                      |
     |________________________________________________|    |_______________________________________|
     |________________________________________________|    |_______________________________________|
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