Editing
Vircon32
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Vircon32-logo.png|thumb|Vircon32 logo]] '''Vircon32''' is a 32-bit system written by Carra that uses C as its development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games. The Vircon32 project is focused on being as open and accessible as possible. For that reason, the console design is fully documented and all related official software (emulator, development tools and [[Libretro]] core) is kept free and open source. It also places emphasis in not being tied to any external technologies like game engines, graphic libraries or file formats<ref name="devlog">''Devlog: Creando mi propia consola'' https://www.mediavida.com/foro/gamedev/devlog-vircon32-creando-mi-propia-consola-666980/24#695</ref>. == Capabilities == The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card. The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality). The graphics are based on texture atlases, and the system does not natively support 3D. The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad. == Programming == Unlike many other FCs that use scripting environments as their main programming interface, Vircon32 defines an actual architecture with a custom [[instruction set architecture]], detailing components and communication at low level. ROM files contain compiled program binaries that the CPU executes as instructions. The design of Vircon32 CPU is loosely based on the x86 processor, but unlike mainstream processors Vircon32 is a pure 32-bit machine: it cannot access individual bytes, or handle 8-bit/16-bit data formats.<ref name="procspec">''Vircon32 Spec part 3 - The processor (CPU)'', https://github.com/vircon32/Vircon32Documents/blob/main/Specification/English/PDF%20documents/Spec%20part%203%20-%20The%20processor%20(CPU).pdf</ref> Vircon32 games are meant to be developed using an external toolchain. To that end, a set of cross-platform development utilities are provided to compile and assemble assets and code into Vircon32 ROMs. Games can currently be written in the C programming language or directly in assembly language<ref name="devtools">"Development tools", https://www.vircon32.com/devtools.html</ref>. Game assets are .wav file for sound, and PNG images for textures. Each ROM is packed into a single file and includes binaries and assets. == Platforms == In addition to its desktop emulator, the console also has a [[Libretro]] core and has been officially integrated into RetroArch<ref name="libretro">"Vircon32 Joins libretro/RetroArch", https://www.libretro.com/index.php/vircon32-libretro-core/</ref>, as well as the front-ends Lakka, EmuELEC, AmberELEC and ROCKNIX. == Links == * [http://www.vircon32.com/ Official website] * [https://github.com/vircon32/Vircon32Documents Documentation] * [https://github.com/vircon32/ComputerSoftware GitHub] * [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam] * [https://itch.io/jam/second-vircon32-jam Second Vircon32 Jam] == References == [[Category:Fantasy consoles]]
Summary:
Please note that all contributions to Fantasy Console Wiki are considered to be released under the Creative Commons Zero (Public Domain) (see
FCWiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information