Vircon32: Difference between revisions
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== Links == | == Links == | ||
* [http://www.vircon32.com/ Official website] | * [http://www.vircon32.com/ Official website] | ||
* [https://github.com/vircon32/Vircon32Documents Documentation] | |||
* [https://github.com/vircon32/ComputerSoftware GitHub] | |||
* [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam] | * [https://itch.io/jam/first-vircon32-jam First Vircon32 Jam] | ||
* [https://itch.io/jam/second-vircon32-jam Second Vircon32 Jam] | |||
[[Category:Fantasy consoles]] | [[Category:Fantasy consoles]] |
Revision as of 17:32, 29 November 2023
Vircon32 is a 32-bit system written by Carra that uses C as its development language, and includes a number of libraries intended to simplify game development. It includes a compiler and assembler, as well as various development tools for creating and compiling games.
The Vircon32 system itself is a set of specifications defining the limitations and capabilities of the various components. It uses a simplified 32-bit CPU running at 15 MHz, and has 16 MB of RAM. Floating point operations on the CPU are supported. To save games, the system provides 1 MB of storage in the form of a memory card.
The screen resolution is 640x360 (16:9), with 24-bit RGB color supported. The sound is stereo 16-bit at 44100 Hz (CD quality).
The system supports up to 4 gamepads with seven buttons each (A, B, X, Y, L, R, Start), plus a directional pad.